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  1. Last week
  2. Hmm ok, I'll look into that. I looked into that function before to see if I could do something like that, I think I got stuck because it calls CDialog::DoModel() which calls a vm'ed func CWvsApp::Run where it runs until yes/no/end chat is clicked (or so I thought). Anyways thanks, I'll check it out again.
  3. You could patch out CUtilDlg::YesNo to always return 6 / yes E8 ? ? ? ? 83 C4 1C 83 F8 06
  4. Part I: Structs Part 2: Loading the data Part 3: Recursive DFS Part 4: Map Rushing Preparations Part 5: Constructing & Sending the Map Rush Packet Part 6: Map Rushing Between Islands Part 7: Map Rusher Unhandled Exceptions Part 8: TODO List: Anyways just typed this all out so I could understand my own code better and because @Razz asked. This is not meant to be anything good, just a write up of the map rusher that is in my trainer. Still a work in progress (Github: github.com/jnpl95/Timelapse). Lemme know if you guys have any tips or suggestions
  5. Earlier
  6. sleeveless

    Release NexonGameThreat (NexonGameSecurity bypass)

    I want to know your contact
  7. sleeveless

    Farewell A long overdue goodbye

    RIP Yuri, I love you long time.
  8. Roopie

    Question Auto Terminate Script

    Nvm, useless post, please delete.
  9. ObscureBit

    Farewell A long overdue goodbye

    then why are you posting? lol
  10. Crypt707

    Farewell A long overdue goodbye

    See you again on a few weeks
  11. Darter

    Farewell A long overdue goodbye

    Wiz Khalifa - See You Again ft. Charlie Puth [Official Video] Furious 7 Soundtrack
  12. Razz

    Farewell A long overdue goodbye

    See you around, mate.
  13. Who's "we"? Confused lol was "Ezekiel" a conglomerate of hackers united under the alias "Ezekiel"? Every farewell on the Internet kinda feels like a episode of Friends where Ross holds a funeral for himself...to see who would show up and what they would say, I half expect a "Jk, wow you guys suck" post a couple weeks later every time Anyways, thanks for sharing content and furthering knowledge here, wish you the best
  14. nononono22

    Farewell A long overdue goodbye

    you will be back with another alias fag this is your 10th good bye. fuck outta here
  15. NewSprux2.0?

    Farewell A long overdue goodbye

    Nobody cares lol
  16. OuterHaven

    Farewell A long overdue goodbye

    Farwell my friend, until next time.
  17. gucci

    Farewell A long overdue goodbye

    If you're permanently leaving, why not just release everything you have backlogged?
  18. https://www.youtube.com/watch?v=03CqNIo_LLc So it has been a good one. We met a lot of people on and off the site over the past, almost, two years. Ezekiel was a great alias and handle on here to try for a final push to motivate. Now It is time for the Ezekiel alias to move on. Don't worry. We enjoyed the constant on-slaught of pushing bounds to learn more and share more. Me, personally, I enjoyed every second I was on here. Easy come and easy go. Sucks that this has to happen. I have alot I have backed up and made to share. Oh well. I guess they will never see the light of day. Peace and Love Onwards. Xi out. I leave the rest to you.
  19. NewSprux2.0?

    Release NexonGameThreat (NexonGameSecurity bypass)

    But it doesn’t block background detections for GMS2 - you’re looking at heavy information sharing with nexon if you don’t block that.
  20. gipal

    Release NexonGameThreat (NexonGameSecurity bypass)

    This works perfectly on gms2 btw, just replace the mutex hook with a function to just load the library and that's it. It'll even still auto-load into both maplestory2.exe and blackcipher.aes just fine
  21. Jadd

    Help Global Maplestory M API

    I've seen lots of things! Did you see there's a new Japanese client incoming? (Separate from Korea and Global app.) I think this is my biggest discovery since, AFAIK, it has not been announced. And yes all packets are encoded after the first, however since they don't use asymmetric key encryption you can MITM as much as you want as long as you successfully emulate the block cipher they use. I will do a write-up about it when I get a chance.
  22. gucci

    Help Global Maplestory M API

    I'm not wanting to bot as far as leveling a char or anything. I'm trying to pull stats for characters and guilds, which chars are members of which guilds, which chars don't have guilds, see what equipment chars have and the equipment stats, those kinds of things so I can display them in an app. I know I prob won't be able to get all of the info I'm interested in getting, but some would be nice. I mean, I'm def interested in hearing what all you've figured out though. I've used a mitm to capture packets, but like I said, a lot is encoded. Anyways, the method isn't as important to me as actually being able to get the information and the process being automatable (as long as it isn't SUPER sketchy/hacky) so I can actually write a script to do it. btw unrelated, but have you seen that the Hero classes are now in the game's files?
  23. Jadd

    Help Global Maplestory M API

    Are you using the Nexon API or in-game packets? I can help with either. I think you can get a lot more information from in-game packets, I have a clientless in-game setup so let me know if you need help achieving something similar.
  24. thank uuuu
  25. gucci

    Help Global Maplestory M API

    Hey everyone! I've been trying to work out the Maple M API. It uses a few different URLs, which you can see many of in Ezekiel's Connection, Ports, whatever post. I haven't been able to find a whole lot of valuable information so far, as a lot of the packets are encoded, but I have found a few little things. I have no problem grabbing basic things like event info, and my account specific strings (how they're identifying which user I am, I mean), but I'm working on a project (a free one, just being clear so you guys know I'm only trying to help Maplers, and not asking for help just to make myself money) that would seriously benefit from me being able to programmatically pull things like guild names, members, and ranks, character names, stats, equipment, etc, item info, map info, mob/monster info, and all those kinds of things via Maple M's API. I'll post a lot of the base URLs, upload a file with packets sent and received by the game while starting up and while doing things like changing maps, looking at stats, etc., and add in any information I've already found on my own when I get back on when I wake up because it's super late here rn. Obviously I'll have to scrub any information pertaining to my account, but I'm 110% sure you guys know how to capture packets from an android emu and can replace my account's strings with your own to try looking into things. On the off chance you don't know how, just ask and I'll help you If anyone has any helpful information related to the API or what I'm trying to do, I'd really, really appreciate it. Thanks!
  26. Then I suppose it's people's lucky day
  27. 1 out of the 3 still work
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