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  1. Yesterday
  2. Last week
  3. Foomba

    Introduction WRYYY――ッ

    One of the best introduction on moopler.
  4. Foomba

    mahohohorori

    One of the best introduction on moopler.
  5. sleeveless

    Moopler The end

    okay, this is not epic.
  6. Earlier
  7. Pyro1

    Moopler The end

  8. RemoveMyNamePlease

    Moopler The end

    May you remove my name from aasdf's post and my name from your quotation? It appears on google... Please and thank you, I know you are a well rounded individual and will do the right thing. - Goomba.
  9. kino0924

    Question Two different teleport function

    Hello everyone, I have been digging into Kami script lately and found two different teleport functions. Kami1 v202.4 Hook_0291DA10: // ???? mov esi,[03697E84] // CUserLocal: 8B 3D ?? ?? ?? ?? 8B CF F3 lea ecx,[esi+04] mov eax,[esi+04] mov eax,[eax+20] call eax test eax,eax je Teleport_End add eax,10 push [MobY] push [MobX] push eax call 028F66E0 // ???? Teleport_End: // Original Code push ebp mov ebp, esp sub esp, 10 JMP 0291DA10+6 // Return to Original Kami2 v202.4 Hook_012B3BBE: // ???? mov esi,[03697E84] // CUserLocal: 8B 3D ?? ?? ?? ?? 8B CF F3 lea ecx,[esi+04] mov eax,[esi+04] mov eax,[eax+20] call eax test eax,eax je Teleport_End push [MobY] push [MobX] push 00 mov ecx,eax call 00D0BA30 // 55 8B EC ? ? 10 ? FF ? 10 8D ? 10 FF ? 0C 56 FF 50 40 85 C0 79 0C 68 ? ? ? ? ? ? E8 ? ? ? ? 5E [first] JMP 012B3BBE+5 // Return to Original Teleport_End: ret Can someone tell me what is the main difference between two implementation? Kami2 is the one that I found from latest public script. I dont remember where I got the Kami1 but surely both of hook teleports character into desired coordinate. Thank you so much for reading this
  10. Razz

    Moopler The end

    I'll miss you too ❤
  11. Foomba

    Moopler The end

    How utterly hilarious and juvenile. Now, all of you can finally disappear. Go and live out your short, insignificant lives. As growing teens and young adults, you will come to learn of the "ins and outs" of this world, but you will forever remain ineffective to change anything at all. People of your low, miserable, pathetic and unsightly level have not and will not achieve anything in this reality. When you're crumbling into ash, remember that Donald Trump was proud of an inevitable event that was long over-due. It's only nature for scum like all of you, to soon experience what you will not be able to stop or reverse.
  12. gipal

    Release Nexon TOY SDK

    reupload cause links dead, this post was very slept on TOYSDK.rar
  13. JP.

    Moopler The end

    I've experienced the same thing with the motivation coming/leaving every couple of months/years. I'm sad that this site is shutting down, but it makes sense. It's been a short while while I was here but I appreciated the community and all the help I got. Sad to see the ms hacking sites I liked shut down (cef, snsgaming for a bit, ccplz, wecodez and now this). Guess gk/gamersoul are the only active ones left. Anyways thanks for hosting the forum, it was great to have easy communication with other ms hackers (even tho most retired from the hacking scene). Btw my discord is jnpl95#0099. Feel free to add me or invite me to discord groups @anyone reading this
  14. Ezekiel

    Moopler The end

    Sucks to heard the news. We wasted a good decade+ to this game haha. Lot of good memories were made on this forum. Now, it seems like motivation comes and goes every now and then and it feels like time passes by way too quickly to be able to keep up with this and life. Dono maybe it's just me. If you ever want to reach me, my discord: KN3#8820 I will be traveling around NL next summer to visit some friends. Hit me up if anyone else wants to meet up. K back to being a ded boi
  15. Keitaroxxxxx

    Moopler The end

    Thank you for giving me the opportunity to meet you all, and also for helping me the times I needed help. Thanks to the administrator and all the users, except the one who posted penises.
  16. Xtsukuyomi

    Moopler The end

    Much love, Razz. All good things must eventually come to an end.
  17. Razz

    Moopler The end

    Dear Mooplers, The time has come for Moopler to close. MapleStory hacking hasn't been appealing to me for a good two years now, but every now and then I would find some motivation to patch MapleStory, dust off my tools and give it a go. This motivation would usually go just as fast as it came. Seeing as the hacking community is practically non-existant now, I figured it would be time to close Moopler. I started hacking in 2007 when GMS was only v34 and NProtect's GameGuard was still a thing. I've been part of a number of communities: CEF, MPCForum, SNSGaming, w8baby/Gamersoul, CCPlz, Gamekiller, TastyExploit/WeCodez and eventually Moopler. Over the span of 12 years I have spent a ridiculous amount of time in this comunity, the peak years being 2010-2015. It would be spiteful to consider the time spent here wasted, as I have learned a lot about computers, programming and reverse engineering that come in handy in my professional life. Not only did I enjoy spending time here, it was also an escape from everyday life that wasn't always treating me that well. Last week I was reading back some topics on Moopler which made me laugh really hard on how serious I took certain things. The amount of drama in this scene was, or is, equivalent to a girls only high-school class. Arguably it is worse. Either way, I have had an amazing time over the past couple of years; made some money, learned some skills, made some friends. Heck, even met some of those people in real life. I wish you all the very best in life and hope you'll succeed in whatever path you decide to take. May you find happiness in whatever you decide to do and once again thank you. Special thanks to @OuterHaven and @hippo (even though I haven't seen or spoken to hippo in quite a while) for helping me run this community. ~ Razz ❤️ Moopler will close down effectively in July 2019 which means that: Relevant data will be ported to a GitHub repo where it can be maintained by others All other data will be deleted (GDPR compliant 😄)
  18. View File Moopler Launcher Gave Moopler Launcher an update: Updated to work with the latest version of MapleStory Global (v203) Cleaned up the UI a little Encryption of the stored accounts is not available in this version. Will add this at a later point when I've cleaned house in my local repository. When encryption is added I will publish the source code on GitHub. In the meantime, feel free to inspect the .NET assembly with ILSpy or something. How to use (First use) Extract archive and place folder anywhere you like (I would suggest your Program Files (x86) directory) Open Moopler Launcher.exe Press the 'Cogs' icon to configure the MapleStory.exe path and save the settings Add one or more accounts to the database Press the save icon to save the database (%appdata%\Moopler\Moopler Launcher) How to use Open Moopler Launcher.exe Press the folder icon Select the account you want to launch MapleStory for Press the start button N.B. You need to have Nexon Launcher running, else MapleStory will throw an error. It does not matter which account is logged in on the launcher, if at all. Disclaimer Use this tool on your own risk. I am not responsible for any accounts getting banned. Submitter Razz Submitted 10/03/19 Category Hacks MapleStory Version 203.2 Virusscan https://virusscan.jotti.org/en-US/filescanjob/i3pnykl5db Credits Razz  
  19. Razz

    Release Moopler Launcher

    Version 1.0.0

    9 downloads

    Gave Moopler Launcher an update: Updated to work with the latest version of MapleStory Global (v203) Cleaned up the UI a little Encryption of the stored accounts is not available in this version. Will add this at a later point when I've cleaned house in my local repository. When encryption is added I will publish the source code on GitHub. In the meantime, feel free to inspect the .NET assembly with ILSpy or something. How to use (First use) Extract archive and place folder anywhere you like (I would suggest your Program Files (x86) directory) Open Moopler Launcher.exe Press the 'Cogs' icon to configure the MapleStory.exe path and save the settings Add one or more accounts to the database Press the save icon to save the database (%appdata%\Moopler\Moopler Launcher) How to use Open Moopler Launcher.exe Press the folder icon Select the account you want to launch MapleStory for Press the start button N.B. You need to have Nexon Launcher running, else MapleStory will throw an error. It does not matter which account is logged in on the launcher, if at all. Disclaimer Use this tool on your own risk. I am not responsible for any accounts getting banned.
  20. sleeveless

    Question Structured Sniffing Logger

    lul aasdf kys
  21. Hello moopler, as title suggests, what are the current addies for this version? Seems the aobs are outdated and I am unable to find any resources elsewhere.
  22. Crypt707

    Question Structured Sniffing Logger

    oh really......... dam Aasdf I had hopes for a new refresh PE.
  23. NewSprux2.0?

    Question Structured Sniffing Logger

    Aasdf is once again trying to steal credit for my stuff, but I haven't released the source for QtPacket yet.
  24. Crypt707

    Question Structured Sniffing Logger

    Can you link me to the source please. or if is still for sale let me know the price too.
  25. Iolreeree

    Question Structured Sniffing Logger

    I made a packet editor in qt and sold a few copies of the source to some people on another forum. Perhaps the source is now posted public and you could try looking for it. Or I could look on my hdd If I still have it.
  26. SunCat

    Question Structured Sniffing Logger

    I've got structured PE that works for current version. Here are the hooks I use: COutPacket_COutPacket CClientSocket_SendPacket CInPacket_Decode1 CInPacket_Decode2 CInPacket_Decode4 CInPacket_Decode8 CInPacket_DecodeStr CInPacket_DecodeBuffer CInPacket_Decode_double COutPacket_Encode1 COutPacket_Encode2 COutPacket_Encode4 COutPacket_Encode8 COutPacket_EncodeStr COutPacket_EncodeBuffer COutPacket_Encode_double And as @Erotica said, you'll still be missing data. What I do is check the current offset in the packet when one of the encode/decode functions gets hit, if there's a gap in data, fill it with raw data as a buffer.
  27. Erotica

    Question Structured Sniffing Logger

    Structured logging isn't guaranteed to capture a full packet anymore if you rely on Encode* hooks, since maple has started writing raw data directly to the packet buffer/object without using one of their Encode* functions (inline'd i guess?) and it has been like this for quite a while now. If you're okay with that fact, or want to add a little check to your packet queue/hooks for packet size to make sure everything is correct, you can go right ahead and simply hook every Encode* function and log the packet like that, but I would suggest just grabbing the header when the packet is created (to get the real header the easiest way) and then the data once it is being sent to get the full data. This post is assuming more things haven't changed in the 6 months to a year I've been away from the maple scene.
  28. Hey guys, I just wanted to share a simple tip for ppl who might be hacking using cheat engine. If you find yourself having to reopen a game like MapleStory a lot after it crashes and/or Cheat Engine, you can use Cheat Engine's scripting to automate the process of finding the MS process, attaching it, when cheat engine opens. Guide: First you locate your cheat engine installation directory, go to the autorun folder. Then you right click the folder, create a new text document, and copy & paste the following script in it: Change the process name to the name of the game process you want and the interval in milliseconds you want. For me I'm using MapleSilver.exe and 5000 so that it checks every 5 seconds if the game is running to attach to it automatically. After you modify the script to your needs, save, and then change the extension from .txt to .lua . Now when you open cheat engine, every 5 seconds, it automatically attaches to the game process. To take this one step further, you can create a exe that runs and when you click on a button, a timer starts and automatically reopens the game on a specific interval. You can also have another button that activates a timer to check if cheat engine is running, and if not automatically open it. Some basic code I used: ShellExecute("open", path, 0, 0, SW_Show); //Inside the button click event to open the process, and FindWindow(0, "MapleStory"); //Inside the timer tick event to check if window exists (if it returns 0, it doesn't). A Use Case Scenario: Say you are trying to hook a function, but you get the parameters wrong, and you're trying different stuff while debugging to make sure the stack is proper, if the stack is corrupted, cheat engine can crash, along with the game itself. So in this scenario, the program you made, auto restarts the game, auto restarts cheat engine, automatically attaches to the game in cheat engine, and then you can go back to the address you were debugging without having to do more stuff. Anyways this is all stuff that makes the process a bit more efficient. It's like Elon Musk spending time working on the robots that create the tesla cars. In the end, you might save time by using this script and creating a program that automatically reopens the game/cheatengine whenever one or both crashes. Hope this helps some of you out there EDIT: To disable the UAC popups once your program calls MS/Cheat Engine, follow this guide: https://mynuuo.zendesk.com/hc/en-us/articles/360000764413-How-to-disable-UAC-for-a-specific-program
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