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ngnam87

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ngnam87 last won the day on January 22 2017

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About ngnam87

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  1. ngnam87

    Help Portal Teleport

    idk why protal kami need to tele back to original portal, if not client will d/c to login screen beside: idk what to do with 029E6028->13BD4 // TSingleton<CUserLocal>::ms_pInstance::m_bTryPassiveTransferField here is portal kami v182.2
  2. you are truely bring the legend back for long time since i saw the last v117 runable unpack client from Rz
  3. well, i mean the AoB may broke in the future, so i just need to know the version to get address on that version and create other AoB if the old broke
  4. please post the version of maple that you created this beauty i think it will be useful for find some function/address
  5. ngnam87

    Request Gravity/No Fall Down

    yes, it's the main purpose
  6. ngnam87

    Help Take Character Coordinate

    i think what you are missing is concept of pointer/address/offset in assembly it's basic and you should find a tutorial (i think it's best solution for you) beside, in C# i use MemorySharp lib to read address's value
  7. ngnam87

    Request Gravity/No Fall Down

    how about teleport script? try to update from old simple tele from CT but hook AoB outdate so i have to hook another and it's worst
  8. ngnam87

    Help Take Character Coordinate

    //combo CharacterPointer + PeoplePointer + PeopleCountOffset //01B68957: 64 A3 ? ? ? ? 89 4C ? ? 83 3D ? ? ? ? ? C6 44 ? ? ? 0F 84 ? ? ? ? 8B 0D public const int StatisticsPointer = 0x02A1458C; public const int HPOffset = 0x1640; public const int HPOffset_1 = 0x1B4; //019E499C public const int MPOffset = 0x1648; public const int MPOffset_1 = 0x1B4; //019E4D3C public const int CharacterPointer = 0x029E7028; //0085FD58: A1 ?? ?? ?? ?? 85 C0 75 ?? 5F C3 8D 48 public const int CharXOffset = 0x13AF4; //01CDCE0C: 8B ? 8B ? ? ? ? ? 50 8D ? ? ? ? ? 51 E8 ? ? ? ? 83 ? ? 85 ? 74 ? 8B ? ? 83 (scroll up) public const int CharYOffset = 0x13AF8; public const int MouseItemIDOffset = 0x122D0; //01C212AA: 39 99 ? ? ? 00 75 ? 33 C0 public const int MobPointer = 0x029EB8C4; //01C258EA: 8B 0D ? ? ? ? 57 0F B6 ? E8 //backup: 0087DD08: 8B 0D ? ? ? ? 50 E8 ? ? ? ? 3B ? 0F 84 ? ? 00 00 8B ? E8 //backup: "Sound/Mob/%d/Loop" scroll up to pointer public const int MobCountOffset = 0x10; public const int PeoplePointer = 0x029EB8C0; //01BA1FF7: 83 3D ? ? ? ? ? 0F B6 ? 0F 84 ? ? ? ? 85 C0 public const int PeopleCountOffset = 0x18; public const int ItemPointer = 0x029EDB84; //0100D9A4: 7C 30 8B 56 ? 8B 52 ? 8D 4E ? 53 8B 1D(find mov, ebx below) public const int ItemCountOffset = 0x14; //mov above ItemPointer public const int MapPointer = 0x029FB300; //00BEDE0F: CC C7 ? ? ? ? ? ? ? 00 00 8B 0D ? ? ? ? 85 C9 74 ? E8 ? ? ? ? C2 04 00 public const int MapIDOffset = 0x15AC; //01783314: 89 87 ? ? 00 00 C6 87 ? ? ? ? 01 E8
  9. ngnam87

    Help Take Character Coordinate

    v180.1 CharacterPointer = 0x029E7028; //0085FD58: A1 ?? ?? ?? ?? 85 C0 75 ?? 5F C3 8D 48 CharXOffset = 0x13AF4; //01CDCE0C: 8B ? 8B ? ? ? ? ? 50 8D ? ? ? ? ? 51 E8 ? ? ? ? 83 ? ? 85 ? 74 ? 8B ? ? 83 (scroll up) CharYOffset = 0x13AF8;
  10. ngnam87

    Question How to add a script time delay?

    i don't get it? 2nd time call of GetTickCount auto reset to 0 when call?
  11. ngnam87

    Release No Delay InGameDirectionEvent

    i see, just don't want to touch the packet because making packet editor by C# out of my knowledge
  12. ngnam87

    Question Adding a delay into a Script

    so what is format of GetTickCount? get_update_time return exactly milisecond.
  13. ngnam87

    Release No Delay InGameDirectionEvent

    wonder is there script allow us to auto reply to a NPC by fixed action! will be useful for map rush to another continent
  14. ngnam87

    Release No Delay InGameDirectionEvent

    seem to be nice release for leveling mule :v just wonder about how server know when the event end? are there packet send back from client to server when event end?
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