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maplefreak200

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About maplefreak200

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  1. maplefreak200

    Information Unpacking Themida

    @Ezekiel why did you delete everything? Was some pretty useful info
  2. maplefreak200

    Help Can't decrypt packets :o

    recv headers appear to be encypted when you get ingame like send headers, but worst, the whole packet is encrypted not just the header
  3. maplefreak200

    Question how to make maple not lag on vmware?

    I read somewhere that reason for lag is because maple is constantly checking if it is being run in a vmware environment and that causes lag
  4. maplefreak200

    Help [Request] Packet Sending addies v183.3

    Really thanks for your help @Five, what is your current progress so far regarding this obfuscated VM'd function so far? Such a start for Nexon to be using this.
  5. maplefreak200

    Help [Request] Packet Sending addies v183.3

    wow thanks alot guys and @Five I finally gotten it to work and all, but now I want to know how can this new crypto where it randomized the packets be bypassed? Sending a packet in game will disconnect you unless it is an encrypted form of the packet. Login server packets can be sent without being disconnected, it appears they are not encrypted. I don't know if something in the maplestructs or mspacket changed.
  6. maplefreak200

    Help [Request] Packet Sending addies v183.3

    const uint32_t MSLockAddy = 0x5E5200; // 55 8b ? 56 8b 75 ? 57 8b ? 8b ? 89 ? ff 15 ? ? ? ? const uint32_t MSUnlockAddy = 0x60B780; // 8B 01 83 40 04 FF 75 06 const uint32_t innoHashAddy = 0xBEAAD0; // 55 8b ec 51 8b 4d 10 8d 45 fc 85 c9 c7 45 fc f2 53 50 c6 57 0f 45 c1 33 ff 39 7d 0c 7e ?? 53 56 8b 4d 08 8a 50 01 8a 34 0f 47 0f b6 ca 0f b6 f6 0f b6 89 40 22 ac 02 2a ce 00 08 0f b6 8e 40 22 ac 02 32 48 02 2a d1 88 50 01 8a 50 03 0f b6 ca 2a 10 0f b6 89 40 22 ac 02 02 ce 30 48 02 02 96 40 22 ac 02 88 50 03 8b 08 c1 c1 03 89 08 3b 7d 0c 7c ?? 5e 5b 8b c1 5f 8b e5 5d c3 8b 00 5f 8b e5 5d c3 const uint32_t FlushSocketAddy = 0xA9FF30; // 6A FF 68 ? ? ? ? 64 A1 ? ? ? ? 50 83 EC ? 53 56 57 A1 ? ? ? ? 33 C5 50 8D ? ? 64 A3 ? ? ? ? 8B F9 89 ? ? 8B 47 ? const uint32_t MakeBufferListAddy = 0x12C22D0; // 6A FF 68 ? ? ? ? 64 A1 ? ? ? ? 50 83 EC 14 53 56 57 A1 ? ? ? ? 33 ? 50 8D ? ? ? ? ? ? ? ? ? ? ? 89 const uint32_t CClientSocketPtr = 0x2AF17B4; // 8B 0D ? ? ? ? 85 C9 74 ? 8D ? ? 50 E8 ? ? ? ? 8D ? ? E8 const uint32_t GameVersion = 183; ok i managed to update, i am not sure if the addresses are correct however. All the aobs are correct. I also found 2 addresses for flush socket: 0xA9FF30 0xDC7140 @Five @Crypt707 @CJ. EDIT: it appears I am crashing when I attempt to send a packet, not sure what address is wrong.
  7. maplefreak200

    Help [Request] Packet Sending addies v183.3

    @Crypt707 some of the aobs are correct in my v183 attempt. I think the clientsocket pointer/MSunlockaddy and flushsocket are correct. the rest is unknown to me. i see @five posted innohash aob. Not sure about Mslock/Bufferlist addy
  8. maplefreak200

    Help [Request] Packet Sending addies v183.3

    @Five
  9. Hello moopler, as title suggests, what are the current addies for this version? I am trying to find the new addresses for this version but not sure how to find the correct addresses since most of the aobs have broken for this version. Also, it appears that nexon added some other encryption to sending/logging packets and im not sure how the packet structure will look like now. Here are the addresses for v182.2 and my v183 attempt, the addies don't appear to be correct. V182.2 Addies: namespace GMSAddys { const uint32_t MSLockAddy = 0x40EC80; // 53 56 8B 74 24 0C 8B D9 8B CE const uint32_t MSUnlockAddy = 0x403D40; // 8B 01 83 40 04 FF 75 06 const uint32_t innoHashAddy = 0x1F838A0; // 51 8B 44 24 10 C7 04 24 const uint32_t FlushSocketAddy = 0xA41A50; // 6A FF 68 ? ? ? ? 64 A1 ? ? ? ? 50 83 EC 44 A1 ? ? ? ? 33 ? 50 8D 45 ? 64 A3 ? ? ? ? 89 4D ? 8B 4D ? 83 ? ? E8 ? ? ? ? const uint32_t MakeBufferListAddy = 0x11401F0; // 6A FF 68 ? ? ? ? 64 A1 ? ? ? ? 50 83 EC 14 53 55 56 57 A1 ? ? ? ? 33 C4 50 8D 44 24 28 64 A3 ? ? ? ? 8B D9 89 5C 24 1C const uint32_t CClientSocketPtr = 0x29E61CC; // 8B 0D ? ? ? ? 85 C9 74 0A 8D 44 const uint32_t GameVersion = 182; v183 attempt: @XShade @Dami @NewSprux2.0? @Waty @Fameguy @Crypt707 @CJ. @MaTriiXzZ @DAVHEED Really appreciate your help guys, Thanks!
  10. maplefreak200

    Question skill grip

    There is an exploit that allows you to use any skill you want, but all this hack does is only lets you use hidden skills that are available to you (common skills) and your class specific.
  11. maplefreak200

    Help [Request] Flush socket/MakebufferList address

    Thanks @Dami
  12. maplefreak200

    Information Packet Sending Update

    @XShade @Fameguy Hey guys thanks for the help the other day, now im having a problem regarding the clientsocket structure. I added a void* s; to the struct. I noticed that when maple crashes and I go back again and send a packet, nothing happens. It keeps happening and it randomly chooses to work again after several restarts. I'm not sure why does this happen. Is there more to the client socket struct?
  13. maplefreak200

    Information Packet Sending Update

    This happens to me as well, i am not sure why. I have to keep crashing maple and restarting it until it works again. @Crypt707
  14. maplefreak200

    Information Packet Sending Update

    @Fameguy @XShade Omg guys, thank you so much!
  15. maplefreak200

    Help [Request] Flush socket/MakebufferList address

    Now, I did this address 00A41E60, (funct start) and using the bufferlist addy 0x113D790 But nothing happens when I send a packet. @XShade @Fameguy @CJ.
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