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eternalzx

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About eternalzx

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  1. Thanks @NewSprux2.0?. I just tested as you comment and it works. I added 6A FF cause first time I tried I used only C2 2C 00 then my Maple crashed when I got hit. I thought I need to write value to the last 2 bytes then I added 6A FF as original.
  2. @OuterHaven @ButterSmooth I figured it out ^.^ Thanks all for your help //v195.2 define(_GodmodeDelay, #500) //Godmode on delay time. Change it to your precious time [ENABLE] label(Original) label(Return) alloc(Hook,100) alloc(GodmodeTimer,4) GodmodeTimer: dd 0 Hook: inc [GodmodeTimer] cmp [GodmodeTimer],_GodmodeDelay je Original db C2 2C 00 6A FF Original: db 55 8B EC 6A FF mov [GodmodeTimer],0 jmp Return 022B9E80: //CUserLocal::SetDamaged jmp Hook Return: [DISABLE] 022B9E80: //E8 ? ? ? ? 8B CF E8 ? ? ? ? 8B ? ? 8B ? ? 85 C0 75 ? 8B CB E8 ? ? ? ? 84 C0 74 ? 85 FF [First Result Follow Call] db 55 8B EC 6A FF dealloc(Hook) dealloc(GodmodeTimer)
  3. Thanks for your help. I read the script but still can't figure out how to apply it to my script. Unfornately, the AoB for Blink Godmode is broken, I can't update the script for using.
  4. I can't find the script that kevjnuhtuh93 posted. Based on your suggestion, I try to re-write the script so that Godmode is on for 10 times my char gets hit then Godmode off. But it doesn't seem to work. Can you tell me where I did wrong? //v195.2 define(_GodmodeDelay, #10) //Times get hits before turning off Godmode [ENABLE] label(Original) label(Return) label(Hook) alloc(GodmodeTimer,4) GodmodeTimer: dd 0 Hook: inc [GodmodeTimer] cmp [GodmodeTimer],_GodmodeDelay je Original db C2 2C 00 Original: db 55 8B EC mov [GodmodeTimer],0 jmp Return 022B9E80: //CUserLocal::SetDamaged jmp Hook Return: [DISABLE] 022B9E80: //E8 ? ? ? ? 8B CF E8 ? ? ? ? 8B ? ? 8B ? ? 85 C0 75 ? 8B CB E8 ? ? ? ? 84 C0 74 ? 85 FF [First Result Follow Call] db 55 8B EC
  5. I read other scripts to learn how to increase a variable till it reaches the value I want it to stop. I did re-write the AutoKey script so I can press 2 keys or more after some defined delay time. All other scripts that I learnt from would call to another function or jump to another address, none of them would directly change the bytes written at the address. That's the problem I got stuck with.
  6. I'm using Auto Click to check and uncheck but I have to leave my PC untouched. I want to do it with CE to use my PC normally
  7. I'd like to write a script to turn on Godmode then off then on again and again to avoid d/c while botting. First, I'm trying to turn off Godmode after a period of time. That's what I wrote but it didn't work as I want //v195.2 [ENABLE] define(_GodmodeDelay,#1000) //Set time in milliseconds alloc(GodmodeTimer,4) alloc(Godmode,128) label(Godmode_Return) label(Exit) GodmodeTimer: dd 0 022B9E80: //CUserLocal::SetDamaged db C2 2C 00 //Godmode on jmp Godmode Godmode_Return: Godmode: inc [GodmodeTimer] cmp [GodmodeTimer],_GodmodeDelay jne Exit db 55 8B EC //Godmode off Exit: popad jmp Godmode_Return [DISABLE] 022B9E80: //E8 ? ? ? ? 8B CF E8 ? ? ? ? 8B ? ? 8B ? ? 85 C0 75 ? 8B CB E8 ? ? ? ? 84 C0 74 ? 85 FF [First Result Follow Call] db 55 8B EC Anyone show me how to fix it? Highly appreciate
  8. eternalzx

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