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kevintjuh93

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kevintjuh93 last won the day on February 8 2017

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About kevintjuh93

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  1. kevintjuh93

    Release Jaguar Skill Hack

    [Enable] Alloc(Hook, 64) Alloc(Time, 4) Label(TryDoingJaguarSkill) Label(ret) Time: dd 0 0132C408://01 00 00 00 C6 81 Don't suspend pls db 00 Hook: call 01316390 //original call GetTickCount mov edx, eax//TickCount sub edx, [Time] cmp edx, #0//this is the delay in milliseconds jl ret mov [Time], eax TryDoingJaguarSkill: push F push # SKILL ID mov ecx, esi call 0132AE80//E8 ? ? ? ? 8B CE E8 ? ? ? ? EB 43 jmp ret 0133F795: jmp Hook ret: [Disable] 0132C408: db 01 0133F795: call 01316390 Dealloc(Time) Dealloc(Hook)
  2. kevintjuh93

    Question NGClient.aes obfuscation

    Newest Themida most likely/VMProtect,, rip
  3. kevintjuh93

    Release Jaguar Skill Hack

    Nexon is stupid and they set skills to have 1 skillpoint.. absolutely stupid.
  4. kevintjuh93

    Release Jaguar Skill Hack

    I hooked at the active part first (where I also teleport my summon), because I didn't think Nexon would be that stupid to even allow me to control other jaguars.. fk I am not surprised with anything anymore.
  5. Thanks to the morons who don't auto dc/cc when someone enters the map... What does this do? This allows you to inject skills to any jaguar on the map. Yes, you've read it correctly... you CAN make other jaguars attack. The owner itself won't see the animation, but everyone else on the map does.. let's get legit players banned? One condition though: You must have at least a skill level of one to inject a skill. Script: [Enable] Alloc(Hook, 32) Label(TryDoingJaguarSkill) Label(ret) 0132C408://01 00 00 00 C6 81 Don't suspend pls db 00 Hook: call 01316390 //original TryDoingJaguarSkill: push F push # SKILL ID mov ecx, esi call 0132AE80//E8 ? ? ? ? 8B CE E8 ? ? ? ? EB 43 jmp ret 0133F795: jmp Hook ret: [Disable] 0132C408: db 01 0133F795: call 01316390 Dealloc(Hook) Skill ID's you can use: 95001004 = 150m dmg line 80001770 = level up skill (does not work on bosses) 80001593 = FKING HIGH DMG 10B (does not work on bosses) Fuck Nexon and their monkey coders. Other fun fact: As a Wild Hunter you can summon more than 1 Jaguar You don't need to catch a Jaguar in order to summon it PS: This is a shitty hook, cba to get a better one
  6. kevintjuh93

    Release No Delay InGameDirectionEvent

    Im too lazy to do multiple nops And bad practice.. lel
  7. kevintjuh93

    Release v180.2 Scripts

    All CVecCtrl offsets have been incremented by 0x58 (DC -> 134)
  8. kevintjuh93

    Question Frenzy Totem?

    Totally agreed. Only in spam sections such messages should be allowed. I call banhammer.
  9. kevintjuh93

    Question How to add a script time delay?

    Yeah I made a mistake. And I though I edited it already but apparently it didn't work. Below the jl return_normal_update: add mov [Time], eax
  10. kevintjuh93

    Question How to add a script time delay?

    define(CUpdate,00000000) define(CWvsContext__OnKey,00000000) define(CWndMan___ms_pInstance,00000000) [enable] alloc(hook_update,128) alloc(key_press,128) alloc(Time,4) label(return_update) label(return_normal_update) define(CTRL,001D0000) define(SHIFT,002A0000) define(INSERT,01520000) define(DEL,01530000) define(HOME,01470000) define(END,014F0000) define(PAGEUP,01490000) define(PAGEDOWN,01510000) define(ALT,00380000) Time: dd 0 key_press: mov esi,[CWndMan___ms_pInstance] mov ecx,[esi+A8] push eax push 00 call CWvsContext__OnKey ret hook_update: call GetTickCount mov edx, eax//TickCount sub edx, [Time] cmp edx, #150//this is the delay in milliseconds jl return_normal_update: mov [Time], eax mov eax,DEL call key_press return_normal_update: push ebp mov ebp,esp push -01 jmp return_update CUpdate: jmp hook_update return_update: [disable] CUpdate: push ebp mov ebp,esp push -01 dealloc(hook_hp) dealloc(key_press) Here use this.
  11. kevintjuh93

    Question Adding a delay into a Script

    https://msdn.microsoft.com/en-us/library/windows/desktop/ms724408(v=vs.85).aspx get_update_time is set in CWvsApp::Update and is just GetTickCount (but adjusted by 20seconds for some reason). Fun fact btw. Nexon stores time according to GetTickCount (timeGetTime, same shit) but sometimes use get_update_time accidentally. Which fucks up timers, because it's off with 20 seconds.
  12. kevintjuh93

    Question Adding a delay into a Script

    How is that easier than windows GetTickCount. get_update_time is based on that (still 20 seconds off, probably on purpose). But if you just use it for a delay, use GetTickCount
  13. kevintjuh93

    Release No Delay InGameDirectionEvent

    Would be rather hard doing it in a script. I suggest adding events to certain packets.
  14. kevintjuh93

    Release No Delay InGameDirectionEvent

    Well this doesnt auto respond to DirectionInput. You would need to read the packets you get and return 0x28 for type 11 (monologue) and return 0x35 for type 17 (input)
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