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Found 11 results

  1. Hi Moopler, i'm currently stuck on update some offset to get info, need help on: MapIdOffset (MapBasePointer: 0x02A03EF8, found offset 0x163C from old AoB but get wrong value) MobCountOffset AoB (MobBase: 0x029D8864, MobCountOffset: 0x10) Thanks Edit: also need help on Hp and Mp Offset of CUserLocal
  2. Razz

    Release Hytero Calculator

    Version 1.0.0

    25 downloads

    A while ago I wrote a simple tool that would automatically calculate the CRC value for the Hyper Teleport Rock request (CWvsContext::SendMapTransferItemUseRequest) and came across it again today. Seeing as I don't have much use for this tool anymore, I decided to release it. Please do note that this is not something spectacular. It's rather an fast solution for testing various maps. Instruction Fill in your character id, the teleport seed, source map en destination map as decimal numbers Copy the CRC into the packet (Hex) Copy the destination map id into the packet (Hex) ??? Profit Packet structure Last time I messed around with this request the following snippet worked: /// <summary> /// Sends a request to use a teleport item to get teleported to the given destination /// </summary> /// <param name="item">The item slot containing the teleport item</param> /// <param name="destinationId">The map id to teleport to</param> public static void WvsContext_SendMapTransferItemUseRequest<T>(this ChannelStageBase<T> s, ItemSlotBaseModel item, uint destinationId) where T : ChannelContextModel { if (item == null) return; PacketWriter writer = new PacketWriter(ChannelHeaders.S_WvsContext_MapTransfer); writer.WriteInt32(Environment.TickCount); writer.WriteUInt16(item.Slot); writer.WriteUInt32(item.Id); writer.WriteBool(true); writer.WriteBool(false); writer.WriteUInt32(destinationId); writer.WriteUInt32(crc); if (s.NetClient != null && s.NetClient.Connected) s.NetClient.SendPacket(writer, false); } Have fun!
  3. View File Hytero Calculator A while ago I wrote a simple tool that would automatically calculate the CRC value for the Hyper Teleport Rock request (CWvsContext::SendMapTransferItemUseRequest) and came across it again today. Seeing as I don't have much use for this tool anymore, I decided to release it. Please do note that this is not something spectacular. It's rather an fast solution for testing various maps. Instruction Fill in your character id, the teleport seed, source map en destination map as decimal numbers Copy the CRC into the packet (Hex) Copy the destination map id into the packet (Hex) ??? Profit Packet structure Last time I messed around with this request the following snippet worked: /// <summary> /// Sends a request to use a teleport item to get teleported to the given destination /// </summary> /// <param name="item">The item slot containing the teleport item</param> /// <param name="destinationId">The map id to teleport to</param> public static void WvsContext_SendMapTransferItemUseRequest<T>(this ChannelStageBase<T> s, ItemSlotBaseModel item, uint destinationId) where T : ChannelContextModel { if (item == null) return; PacketWriter writer = new PacketWriter(ChannelHeaders.S_WvsContext_MapTransfer); writer.WriteInt32(Environment.TickCount); writer.WriteUInt16(item.Slot); writer.WriteUInt32(item.Id); writer.WriteBool(true); writer.WriteBool(false); writer.WriteUInt32(destinationId); writer.WriteUInt32(crc); if (s.NetClient != null && s.NetClient.Connected) s.NetClient.SendPacket(writer, false); } Have fun! Submitter Razz Submitted 08/09/17 Category Resources MapleStory Version GMS 175 and above Virusscan https://www.virustotal.com/#/file/33f5d8e1e6ddf759c34871bf9be9ac770b601167306543ba7177cd886b978a73 Credits Razz  
  4. Hello, today I'll be sharing two WZ edits that I've personally come across which can be rather useful for the following classes: Shade (4th job) Kaiser (4th job) --------------------------------------------------------------------------------------------------------------- I'll get started with Shades, the skill we're going to be modifying is - Fire Fox Spirits (Passive) - ID: 25120110 Open up Skill.wz in HaRePacker Expand it, and look for 2512.img (since the skill ID starts with 2512) Expand that find 25120110, and go into Common -> Prop (this controls the % chance it'll activate the passive) 10+d(x/2) is the default value, we're going to be changing it to 90+d(x/2) (so that the base value is 90% instead of 10% (you can change to 100%, but you'll get a visual 110% in-game due to max level giving an extra 10% [90+10=100] - [100+10=110]. Press 'Apply Changed Value' and save the file into Skill.wz Note: Whenever saving, make sure to not replace your clean Skill.wz - otherwise you'll have issues patching in the future (swap the clean version back when a new patch comes out) In game use example: (This is with Shades 3rd job skill inject on, simply because each hit procs this passive, so it's quite similar to how Phantom's cards work when attacking) --------------------------------------------------------------------------------------------------------------- Now, to move on we have Kaisers, the skill we're going to be modifying is - Inferno Breath (Active) - ID: 61121105 & 61121222 Open up Skill.wz in HaRePacker Expand it, and look for 6112.img (since the skill ID starts with 6112) Expand that, find 61121105 and go into Common -> subTime (this controls how many times it'll do tick damage (flame on the ground) in the time span of it's duration) Default Value: 1200 -> change to -> 30-60 (30 is what I found to be the best, without Disconnecting you, however if you run into issues increase the value by a little (10-20 each time)) Next is 61121222, (which is the same, however here's the instructions regardless) Expand that, find 61121222 and go into Common -> subTime (this controls how many times it'll do tick damage (flame on the ground) in the time span of it's duration) Default Value: 1200 -> change to -> 30-60 (30 is what I found to be the best, without Disconnecting you, however if you run into issues increase the value by a little (10-20 each time)) Press 'Apply Changed Value' and save the file into Skill.wz Note: Whenever saving, make sure to not replace your clean Skill.wz - otherwise you'll have issues patching in the future (swap the clean version back when a new patch comes out) Kaiser's Inferno Breath Notes: At max Level, the duration lasts as long as the cooldown (20 seconds) The damage only applies to monsters on top of the flame left on the ground This can be turned into an FMA (Full Map Attack) with a generic FMA script enabled. (I don't have a screen shot currently, but it's fairly straight forward - if I get time, I'll upload one later) --------------------------------------------------------------------------------------------------------------- Tools: HaRePacker Virus Scans: HaRepacker 423 (Rar/7zip) HaRePacker.exe (64 bit) HaRePacker.exe (32 bit)
  5. Razz

    Question Reactor mining/herbing

    Hey y'all, I'm trying to mine all veins and herbs in a map with packets, but can't seem to get it to work on GMS v182.2. I had it working on EMS, but the packet structure changed a bit over time. I initiate the mining process by emulating CUserLocal::SendGatherRequest and handling the response by emulating a CReactorPool::HitGatherReactor. However, this last packet does not sollicit a response from the channel server. public static void ReactorPool__HitGatherReactor<T>(this ChannelStageBase<T> s, uint id) where T : ChannelContextModel { try { PacketWriter writer = new PacketWriter(ChannelHeaders.S_ReactorPool_HitGatherReactor); writer.WriteUInt32(id); writer.WriteUInt32(3); //? writer.WriteUInt16(0); writer.WriteUInt32(0); if (s.NetClient != null && s.NetClient.Connected) s.NetClient.SendPacket(writer, false); } catch (PacketException pEx) { //TODO: Handle exception throw; } } Does anyone know if: Full map reactor mining/herbing still works on GMS? What I might be doing wrong, resulting in no response? Any help would be greatly appreciated
  6. Conquest

    Request Latest GMS login server IP

    Current GMS Login Server IP please.
  7. Rules: Only post scripts in here Don't ask questions about using scripts in this topic Godmode Guard Godmode Auto HP/MP Jr Boogie Unlimited MP Auto Attack No Breath Tubi Auto Turn Logo Skip Auto Aggro Mob Disarm Mob Confusion Mob Speed Up Mach GND Unlimited Attack Hide Name Tags No Skill Cooldowns Perfect Stance Clear Field UI No Fade Stages No Background No Mob Reaction Slide and Attack Pet Loot (AOB SCAN) Pet Loot Remove Death Animations Item Filter Infinite Blaster Bullets Enabled Disabled Buttons Auto Pet Feed Instant Teleport Full Map Attack Orbital Flame Full Map Orbital Flame Damage Hack Unlimited Blazing Extinction Timer No Delay Blazing Extinction Blazing Extinction Full Map Blazing Extinction Effect Removal Psychic Lock Full Map Instant Final Smash (Kinesis) Dragon Dive Full Map Attack Air Hit Mob Vac Vellum Freeze Kanna 4th Job Monkey Spirit No Delay Rush Teleport Pianus Spawn I won't be able to update much until tonight/weekend but this is a placeholder for those who have updated addresses.
  8. Enabled Disabled Buttons < What is this ?
  9. Xtsukuyomi

    How to use Orbital Flame v178.3

    What do you mean you need this to orb flame? Can you be more detailed please <3
  10. Progity

    Request Auto Pot Script update

    //GMS v177.3 //Percentage Auto_HP_MP //Credit to DAVHEED [enable] define(CWvsContext__OnKey,019DF8C0) //A1 ?? ?? ?? ?? 85 C0 74 ?? 8D 48 ?? 8B 01 8B 00 define(TSingleton_CWndMan___ms_pInstance,023B1C4C) //8B ? ? ? ? ? C6 ? ? ? E8 ? ? ? ? 8B ? BA ? ? ? ? C6 [POINTER] alloc(hook_hp, 128) alloc(hook_mp, 128) alloc(key_press,128) label(return_hp) label(return_mp) define(CTRL,001D0000) define(SHIFT,002A0000) define(INSERT,01520000) define(DEL,01530000) define(HOME,01470000) define(END,014F0000) define(PAGEUP,01490000) define(PAGEDOWN,01510000) define(ALT,00380000) 015BD42E: jmp hook_hp db 90 90 90 90 90 90 90 return_hp: hook_hp: cmp eax, #110 //% To hp on jnl return_normal_hp pushad mov eax,PAGEUP call key_press popad return_normal_hp: cmp eax,ecx jnl 015BD449 cmp [esi+00002B20],ebx jle 015BD441 jmp return_hp 015BD495: jmp hook_mp db 90 90 90 90 90 90 90 return_mp: hook_mp: cmp eax, #10 //% To mp on jnl return_normal_mp pushad mov eax,PAGEDOWN call key_press popad return_normal_mp: cmp eax,ecx jnl 015BD4B0 cmp [esi+00002B24],ebx jle 015BD4A8 jmp return_mp key_press: mov esi,[TSingleton_CWndMan___ms_pInstance] // 8B 15 ? ? ? ? 85 D2 74 23 mov ecx,[esi+A8] push eax push 00 call CWvsContext__OnKey ret [disable] 015BD42E: //CUI_StatusBar: 7D ? 39 ? ? ? 00 00 7E ? 8B CE - up to cmp cmp eax,ecx jnl 015BD449 cmp [esi+00002B20],ebx jle 015BD441 015BD495: //7D ? 39 ? ? ? 00 00 7E ? 8B CE - scroll to cmp part (2nd) cmp eax,ecx jnl 015BD4B0 cmp [esi+00002B24],ebx jle 015BD4A8 dealloc(hook_mp) dealloc(key_press) can someone update this one?
  11. Rules and Guidelines Only post scripts in here If you do post a script, credit the original creators Please use Spoiler tag and Code tag within the spoiler tag for scripts Don't ask questions about using scripts in this topic Post only tested scripts Please indicate whether your script has a chance of autoban If you know original creator of a script please PM me and I will edit it in. CRC Bypass One-Hit Blink Godmode Godmode Guard Godmode v177.3 No Breath Mob Freeze Airride Mob Suspend Tubi No Mob Aggro Auto Turn (After Every Attack) Logo Skip Auto Aggro Mob Disarm Mob Confusion Mob SpeedUp Mach GND Unlimited Attack Hide Name Tags Ignore Skill Cooldowns Perfect Stance Clear Field UI No Fade Stages No Background No Mob Reaction Slide and Attack Skill Grip Enabled Disabled Buttons Jump Down Anywhere Pet Loot Auto Pet Feed Percentage Based Auto HP/MP Mob Freeze No Magnus Balls No Stun Catcher No Dropping Stones Item Filter Auto Pick Up Consumable Tubi Consumable Tubi v2 Inf Blaster Bullets Hide Mob Damage Hide Player Damage Hide Most Skill Animations Instant Teleport Full Map Attack Unlimited Blazing Extinction No Delay Blazing Extinction Blazing Extinction Full Map Attack Blazing Extinction Effect Removal Orbital Flame Full Map Attack Psychic Lock FMA Instant Final Smash Dragon Dive FMA Earth Breath Fusion Gollux 1HITKO Disarm No Mob Death Animations Air Hit Mob Vac Vellum Freeze Skill Injection
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