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Found 21 results

  1. View File Nxt - Old production CLB I found an old CLB source that I used in 2016 for exploiting. Given that MapleStory has changed drastically I figured I would release this in the hopes that it might inspire other people. There's quite an amount of reversed game logic in this project, as well as three exploits (probably all patched, but who knows). In short this CLB source demonstrates: Working with WPF and MVVM as separation of UI, data and logic PKG4 .NX file loading and using this data (Outdated) Login structure Bot timers Multi-client Exploits Login-Channel design Game logic reversed Anti-tracking features Showing results in UI Exploits Quest Item Exploit Superior Crystal Exploit Hyper Teleport Rock Exploit (Some Asian Map for EXP) Credits @YeeShin For some/all of the exploits angelsl For the .NET implementation of .NX files (PKG4) Jonyleeson/sn0w For the original MapleLib, where I based my libmsclb on @Yaminike For his Bouncastle-esque implementation of AES @NewSprux2.0? Probably stole some stuff from this ni🅱️🅱️a's source on GitHub @Waty (RIP) For the blueprint of Nexon's WebAPI. Submitter Razz Submitted 18/10/18 Category Resources MapleStory Version GMS v173 / EMS v118 Virusscan https://virusscan.jotti.org/en-US/filescanjob/3cougzb7px Credits Razz  
  2. Version 1.0.0

    38 downloads

    I found an old CLB source that I used in 2016 for exploiting. Given that MapleStory has changed drastically I figured I would release this in the hopes that it might inspire other people. There's quite an amount of reversed game logic in this project, as well as three exploits (probably all patched, but who knows). In short this CLB source demonstrates: Working with WPF and MVVM as separation of UI, data and logic PKG4 .NX file loading and using this data (Outdated) Login structure Bot timers Multi-client Exploits Login-Channel design Game logic reversed Anti-tracking features Showing results in UI Exploits Quest Item Exploit Superior Crystal Exploit Hyper Teleport Rock Exploit (Some Asian Map for EXP) Credits @YeeShin For some/all of the exploits angelsl For the .NET implementation of .NX files (PKG4) Jonyleeson/sn0w For the original MapleLib, where I based my libmsclb on @Yaminike For his Bouncastle-esque implementation of AES @NewSprux2.0? Probably stole some stuff from this ni🅱️🅱️a's source on GitHub @Waty (RIP) For the blueprint of Nexon's WebAPI.
  3. ibrahim66

    Outdated CPU hack

    anyone has updated V179.2 CPU hack???
  4. Hello Mooplers Enable this script and it will force break any reactor. You can use this in pianus map to summon pianus. (Just enable and whenever you auto-attack a pianus will be summoned) Enjoy the script
  5. Full Godmode Slide and Attack No Delay Flash Jump Unlimited Arrow Platter Remove Screen Cutter Mob Speed Up Auto Aggro Blazing Extinction FMA Kinesis FMA No Mob Reaction Generic FMA
  6. Let me start this thread. Partial Godmode BW FMA Autopot Unlimited Attack Meso Hook Full Mob Disarm Item Vac Skill Injection Pet Item Teleport CPU Hack No Fade Stages Unlimited Flash Jump
  7. Dear Mooplers, This script is the perfect script to use on bosses as it allows you to spawn unlimited arrow platters in a map. /* Bowmaster / Phantom unl platter hack Posted by Chubbz of GK EMS 116.2 Creator unknown */ [ENABLE] 007D1C40: //55 8B ? 83 ? ? 6A ? 68 ? ? ? ? 64 A1 00 00 00 00 50 83 ? ? 53 56 57 A1 ? ? ? ? 33 ? 50 8D ? 24 ? 64 A3 00 00 00 00 8B ? 8B ? ? E8 db C2 04 00 [DISABLE] 007D1C40: db 55 8B EC This only works for 3rd job Bowmasters or Phantoms who have stolen the skill. Preview
  8. Hello Mooplers~ I've found this exploit lately and wanted to share it. In Black Heaven Questline you have to go through 6 acts to finish the questline and get the final reward. By using this script and pressing the following hotkeys will pop up the act quest. (You can go directly to Act 6 and finish the questline) And you can use these hotkeys anywhere to make the dialog pop up. F1 = Act 1 F2 = Act 2 F3 = Act 3 F5 = Act 4 F6 = Act 5 F7 = Act 6 Here's the script and enjoy using it. (I made it really fast so... it can be shorter) Notice : The script is packets based and can't be converted to gMS only if you know the packets.
  9. Hey guys, the title says it all. Hacks that are used: - Partial Godmode - 500k dmg hack with people check - kami - cpu hack(no background and skill-animations) - Itemfilter (spell traces, cubics and chaos cubics are already added) - Full Mob Disarm How to use: - Open the .ct with Cheat Engine - tick the hacks Feel free to add more hacks into this .ct greetz hippo Download: credits: creators of the scripts people who updated them
  10. Nickerian

    Outdated iBotYou

    ibotyou is no longer allowed to be released on moopler due to the fact that the site admin allow users to hack other user without any consequences. happend more then once now and none of the users have gotten ban so far. Im a person of morals and i cant agree with this sort of actions
  11. Hello Mooplers, there are 2 possible methods I know of Method 1: inb4 this works one only for new created characters such as Mercedes, Kaiser and Angelic Buster How it works: 1. Create a new character (Mercedes, Kaiser or Angelic Buster), after login the NPC will ask you to skip the tutorial cutscenes. DON'T CLICK ANYTHING. Spoiler 2. Kill your character by sending this packet C0 00 ** ** ** ** ** ** ** ** FD 00 FF FF FF 7F 00 00 00 00 00 . Spoiler 3. Don't bother about the revive pop up. Just click 'Yes' to skip tutorial cutscenes. By doing so you'll be respawn in the map. 4. Repeat from Step 2. With every respawn/skip you'll expand your inventory by 4 slots and gain 3 SP for your 1st job. Kaiser starts with 28 Slots so repeating this 17 times should give you a full expanded inventory. Mercedes will have maxed charm (lvl 100) aswell. Like here: Spoiler imo this exploit is pretty useful for making mules to store all your eqp, use, etc... Feel free to try other classes, I already tried most of them with tutorial scenes tho Also there might be some other uses with this method. Method 2: works for all classes, you will need a coupon tho How it works: 1. Get a coupon to increase your inventory/claim event coupon. Spoiler 2. Click on the coupon but DON'T CLICK on 'Yes' yet. Spoiler 3. Kill your character by sending this packet C0 00 ** ** ** ** ** ** ** ** FD 00 FF FF FF 7F 00 00 00 00 00 . Spoiler 4. Now click 'Yes' to expand your inventory and click 'OK' after that to be sent to the next town. 5. Repeat from step 2 until you have full expanded inventory. Spoiler So have fun credits goes to eaxvac no credits to Schnee for not updating the packet lele
  12. Fusion Attack Remove Loot Animation And Instant Drop Full Mob disarm
  13. to who needed it for updates Setup.exe
  14. Mesos Hook Touch Godmode Fusion Attack Item Filter Full Mob Disarm Damage Hack 500k Damage Support 50m Damage Support
  15. Here are the original (non-d/cing bullshit) Portal Kami scripts. Screw you to whoever kept editing these shits.. PORTAL KAMI PORTAL KAMI LOOT You can change the 'Key' to whatever you use to loot with. Here are some keycodes: CTRL -> 001D0000 SHIFT -> 002A0000 INSERT -> 01520000 DEL -> 01530000 HOME -> 01470000 END -> 014F0000 PAGEUP -> 01490000 PAGEDOWN -> 01510000 ALT -> 00380000 Z -> 002C0000 Yes, they are separate scripts. You want them combined and shit? Well, good luck
  16. Hello mooplers There's 2 part of this exploit. For characters below level 100 (Any character level): Enable this script and then Pressing F1 or F2 (the smiling emot) will trigger a pop up and accepting it will teleport you to a level 100 quest, and you wont be able to complete it so you have to relog and then you will be teleported to Grand Athenaeum default map from there you can get to henesys. It's just a 1 time use teleportation. For characters level 100 or above : Enable this script and then press F2 (the smiling emot) you will be teleported to chapter 3 of the Grand Athenaeum that can be exploited to get EXP, Just complete the chain quest. After completing the quest you can repeat the reward thing by press F2 again and again, You will gain 181k EXP everytime. You can also use it as a Town Teleporter, When you leave the Grand Athenaeum it will teleport you to the last town you used the mirror to get to Grand Athenaeum. Just go to the town where you want to save your Grand Athenaeum teleport and use the mirror to go to Grand Athenaeum. then by pressing F2 anywhere and leaving the Grand Athenaeum will teleport you back to that town. Enjoy the script // Moopler.net // Wut Teleport + EXP exploit // Will only work for EMS. [ENABLE] 00B52A40: db c2 04 00 01631855: db 66 81 f9 db 70 00 74 db 2b 66 89 db 0c 10 83 db 46 08 02 db e9 d2 02 db e6 fe 99 db 95 a7 f5 db f4 90 dd db 5c 40 84 db a4 cf e2 db 12 88 9d db 2d 36 09 db 0c 8d 15 db d9 14 c3 db da 23 3f db 7e 13 66 db b9 ba 01 db 66 89 0c db 10 83 46 db 08 02 e9 db A3 02 E6 db fE 13 37 00B52F00: db c2 04 00 00491b33: db e9 1d fd db 19 01 90 db 90 90 [DISABLE] 00B52F00: db 6A FF 68 00491b33: db 66 89 0c db 10 83 46 db 08 02 00B52A40: db 6A FF 68
  17. Blaze Wizard FMA Fusion Attack Partial Godmode No Knockback Item Filter Perfect Loot Pet Item Teleport Full Mob Disarm Faster Mobs No Magnus Balls Kami Filter Fake Items CPU Hack Jump Down Anywhere
  18. Hello Mooplers. By using this script you can Morph All the reactors to the reactor you want and change it's X and Y spawn location.(Reactor Vac) (Client-Side) For example changing a mining reactor into a Box reactor and then hitting it with normal attacks will let you mine that mining reactor. (But the Item drop location will stay the same) Also with this script you can reveal hidden reactors. (There's so many hidden reactors around henesys is an example where you can find a reactor that drop a special event item) There's some unbreakable reactor which requires a special thing to be activated. (Spawner reactors like Zakum) There's so many uses for this script just try to figure what will be useful. (I've set Reactor_ID to 0002000 by default and it's the normal brown box) (You have to change the ReactorX and ReactorY to where you want the reactor to be)
  19. Hello Mooplers Someone asked for Legendary mines/herbs detector in the shoutbox. Enable this script and whenever there's a legendary herb/mine it will play a Beep sound and Morph it into this. (You can disable the morphing part if you want) Thanks to taku for the Beep sound idea // Moopler.net :wut: // Reactor Detector (Rusty Script) define(Reactor,00a94d5d) // Reactor ID Addy AoB 89 46 04 8B CF 89 5E 08 E8 ? ? ? ? 0F B6 C0 89 46 10 8B CF define(RET,Reactor+5) alloc(Reactor_Alert_List,512) alloc(Filtering,64) alloc(Alert,64) alloc(Reactor_Check,64) alloc(Pass,64) alloc(savecx,4) registersymbol(savecx) alloc(saveax,4) registersymbol(saveax) [enable] Reactor_Check: mov ecx,Reactor_Alert_List jmp Filtering Filtering: cmp eax,[ecx] je Alert cmp dword ptr [ecx],0 je Pass add ecx,4 jmp Filtering Alert: mov [savecx],ecx mov [saveax],eax push 400 // Beep duration push 200 call Beep mov eax,[saveax] mov ecx,[savecx] mov eax, #6009009 // Morph ID or Disable it if you don't want to morph add ecx,4 jmp Filtering Pass: mov [esi+04],eax mov ecx,edi jmp RET Reactor: jmp Reactor_Check Reactor_Alert_List: dd #0200011 dd #0200012 dd #0200013 dd #0100011 dd #0100012 dd #0100013 dd 00 [disable] dealloc(Reactor_Alert_List,512) dealloc(Filtering,64) dealloc(Alert,64) dealloc(Reactor_Check,64) dealloc(Pass,64) dealloc(savecx,4) dealloc(saveax,4) Reactor: mov [esi+04],eax mov ecx,edi
  20. Hello mooplers, Enable this script and click at this button It will ask you for Character Nickname and Message, You will need other character to fame your main character. (Even if it's in the same account) Just type your Character Nickname and Message(Anything you want) and then send the message. (It will cost you 10k mesos for each fame) Keep sending messages until the Main Character inbox is full. (20 messages) If you get that "You can't send more than 3 messages in 1 minute" Just change the channel to skip that 1 minute timer. Once the character inbox is full just log into your main character and receive the notes and fames. Each character can only send 20 messages a day. (You can create a new character and do the same thing again and again.) Repeat for infinite fame. // Moopler.net :wut: // eMS V114.1 [enable] label(Fame_Exploit_RET) alloc(Fame_Exploit,128) Fame_Exploit: push 00 lea ecx,[esp+10] sub esp, 0000000C mov [esp+0c],01 add esp, 0000000C jmp Fame_Exploit_RET 00e38d6c: jmp Fame_Exploit nop Fame_Exploit_RET: [Disable] dealloc(Fame_Exploit,128) 00e38d6c: push 00 lea ecx,[esp+10]
  21. // AIRRIDE Kami v110.1 // updated v114.1 // moopler.net [Enable] Alloc(Kami,128) Alloc(ItemHook,128) Alloc(GetMobXY,512) Alloc(NewTeleportXY,128) Alloc(PressKey,128) Alloc(TeleTopLeft,128) Alloc(ItemX,4) Alloc(ItemY,4) Label(GetMobXYFalse) Label(GetMobXYTrue) Label(TeleportEnd) Label(NextMob) Label(Loot) Label(KamiExit) //MapleStory keycodes define(CTRL,001D0000) define(SHIFT,002A0000) define(INSERT,01520000) define(DEL,01530000) define(HOME,01470000) define(END,014F0000) define(PAGEUP,01490000) define(PAGEDOWN,01510000) define(ALT,00380000) define(Z,002C0000) GetMobXY: // TSingleton<CMobPool>::ms_pInstance (Mob Base): // 8B 0D ? ? ? ? ? E8 ? ? ? ? 8B ? 85 ? 74 ? 8B ? ? 8B mov esi,[0199B290] // v114.1 test esi,esi je GetMobXYFalse mov edx,[esi+10] // mob count test edx,edx je GetMobXYFalse mov esi,[esi+28] // mob 1 test esi,esi je GetMobXYFalse mov edx,[esi+04] // mob 2 - 0x10 test edx,edx je GetMobXYFalse // mob 3 offset 83 ? ? ? ? ? ? 0F 84 ? ? ? ? 83 ? ? 39 ? ? ? ? ? 0F 8E ? ? ? ? 68 ? ? ? ? 8D ? ? ? E8 ? ? ? ? 68 ? ? ? ? 8D ? ? ? C7 ? ? ? ? ? ? ? E8 ? ? ? ? 8B ? ? ? ? ? C6 ? ? ? ? 85 mov edx,[edx+1B8] // v114.1 test edx,edx je GetMobXYFalse mov edx,[edx+24] // mob 4 test edx,edx je GetMobXYFalse mov ebx,[edx+60] // mob invx or ebx,[edx+64] // mob invy test ebx,ebx jne GetMobXYTrue mov esi,[esi-0C] // next mob - 0x10 test esi,esi je GetMobXYFalse NextMob: mov edx,[esi+14] // mob 2 test edx,edx je GetMobXYFalse // mob 3 offset 83 ? ? ? ? ? ? 0F 84 ? ? ? ? 83 ? ? 39 ? ? ? ? ? 0F 8E ? ? ? ? 68 ? ? ? ? 8D ? ? ? E8 ? ? ? ? 68 ? ? ? ? 8D ? ? ? C7 ? ? ? ? ? ? ? E8 ? ? ? ? 8B ? ? ? ? ? C6 ? ? ? ? 85 mov edx,[edx+1B8] // v114.1 test edx,edx je GetMobXYFalse mov edx,[edx+24] // mob 4 test edx,edx je GetMobXYFalse mov ebx,[edx+60] // mob invx or ebx,[edx+64] // mob invy test ebx,ebx jne GetMobXYTrue mov esi,[esi+04] // next mob test esi,esi je GetMobXYFalse jmp NextMob GetMobXYFalse: xor eax,eax ret GetMobXYTrue: lea eax,[edx+58] // mob x ret NewTeleportXY: // TSingleton<CUserLocal>::ms_pInstance (char base) // A1 ? ? ? ? 85 C0 75 ? 5F C3 8D mov esi,[01996DE4] // v114.1 lea ecx,[esi+04] // 8B ? ? ? ? ? 85 ? 74 ? 83 ? ? 74 ? 83 ? ? C3 // mov eax,[ecx+00007xxxx], usually the last result (8th) // or just get the value of edx at FF D2 89 84 24 ? ? ? ? 8D 84 24 ? ? ? ? 50 8B CF call 01274CE0 // v114.1 test eax,eax je TeleportEnd push ebx push edx push 00 mov ecx,eax // 8B ? 24 ? 8B ? ? 8B ? ? ? 8D ? ? 8B ? ? ? ? ? ? FF ? 85 C0 ? ? ? ? ? ? ? ? ? E8 call 012E8710 // v114.1 TeleportEnd: ret PressKey: // TSingleton<CWndMan>::ms_pInstance // 8B 15 ? ? ? ? 85 D2 74 23 mov esi,[0199B39C] // v114.1 push edx // lparam (keycode) push 00 // unused wparam call 0131A2E0 // CWndMan::OnKey v114.1 ret Kami: // mov ecx, eax below 8B ? ? FF ? 8B ? B8 ? ? ? ? F7 ? C1 ? ? 8B ? C1 ? ? 03 ? 83 ? ? 74 ? 81 ? ? ? ? ? 75 ? 80 ? ? ? ? ? ? 74 cmp dword ptr [esp], 01199A4A // v114.1 pushad jne KamiExit // TSingleton<CUserLocal>::ms_pInstance (char base) // A1 ? ? ? ? 85 C0 75 ? 5F C3 8D mov eax,[01996DE4] test eax,eax je KamiExit call GetMobXY test eax,eax je Loot //jmp Loot mov ebx,[eax+4] sub ebx,#0 mov edx,[eax] sub edx,#50 call NewTeleportXY //mov edx, CTRL //Change attack key here //Call PressKey jmp KamiExit Loot: // TSingleton<CDropPool>::ms_pInstance (item base): // 89 3D ? ? ? ? 8D 4E ? C7 06 mov esi,[0199B8D4] // v114.1 mov esi,[esi+14] // item count offset (shouldnt change) cmp esi,0 je TeleTopLeft mov edx, Z //Change loot key here call PressKey mov ebx,[ItemY] mov edx,[ItemX] call NewTeleportXY jmp KamiExit TeleTopLeft: // TSingleton<CWvsPhysicalSpace2D>::ms_pInstance (map base) // A1 ? ? ? ? 8B 50 ? 83 C0 mov edx,[0199B298] // v114.1 mov edx,[edx+1C] // left offset (shouldnt change) mov ebx,[0199B298] // v114.1 mov ebx,[ebx+20] // top offset (shouldnt change) call NewTeleportXY KamiExit: popad jmp 011A8860 // v114.1 // original value of the pointer ItemHook: // 85 C0 75 ? 8D ? 24 ? C7 ? 24 ? ? ? ? ? E8 ? ? ? ? 8B cmp [esp],00666384 // v114.1 jne PtInRect push eax mov eax,[esp+0C] mov [ItemX],eax mov eax,[esp+10] mov [ItemY],eax pop eax jmp PtInRect // base: C7 06 ? ? ? ? C7 46 04 ? ? ? ? C7 46 08 ? ? ? ? C7 86 AC 00 00 00 ? ? ? ? 89 18 89 9E // offset: 8B ? ? FF ? 8B ? B8 ? ? ? ? F7 ? C1 ? ? 8B ? C1 ? ? 03 ? 83 ? ? 74 ? 81 ? ? ? ? ? 75 ? 80 ? ? ? ? ? ? 74 017E85F8+70: // v114.1 dd Kami // pointer call above 85 C0 75 ? 8D ? 24 ? C7 ? 24 ? ? ? ? ? E8 ? ? ? ? 8B 019AABD0: // v114.1 dd ItemHook [Disable] 017E85F8+70: // v114.1 dd 011A8860 // v114.1 // original value of the pointer 019AABD0: // v114.1 dd PtInRect Dealloc(Kami) Dealloc(ItemHook) Dealloc(GetMobXY) Dealloc(NewTeleportXY) Dealloc(PressKey) Dealloc(TeleTopLeft) Dealloc(ItemX) Dealloc(ItemY)
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