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Moopler
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Request Script to help against vellum

Question

somebody have a script that make vellum be aways outside of the floor? if i use full mob disarm, vellum gets bugged

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What behaviour happens when vellum gets 'bugged'? This might be useful information for someone that wishes to help you.

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You can't use mob disarm in Vellum as it because the first thing it has to do is dig into the floor when it spawns.

So when you have mob disarm on, this is where it bugs some reason as it tries to dig. You either have to time activating mob disarm when it pops up the second time to keep it locked or just use mob-speed without disarm to make Vellum pop in and out more often. 

 

Edited by OuterHaven
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What I did at first before I got a much easier thing was to set kami coordinates to something like -100, -600 and I would be in range to hit the head with the 500m damage skill with Fusion attack enabled.

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