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Buu

Question Skills that work with ND

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Hello, I'm wondering if there are any other skills than BE that work with ND. I never managed to get the skill injection + ND work (yes i try to inject the skill that i have) if someone could tell me what I'm doing wrong that'd be appreciated.

 

Thanks in advance!

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Damn son, u found class that ignore level range with 50mil hack - You did not share with us

whatever...

Xenon: Triangulation

ND + FMA

 

by the way, to use "BE"

u have to edit skill injection script like this:

[Enable]
alloc(skill_id_hook,128)
label(skill_id_return)
alloc(delay,4)
define(skill_id, #12120011) //Skill ID goes here

/*
12120011 (Blazing Extinction 4th job) Blaze Wizard Skill
12100029 (Ignition) Blaze Wizard
12121002 (Towering Inferno) Blaze Wizard
25100010 (Fox Spirits 2nd job) Shade Skill
61101100 (Impact Wave 2nd job) Kaiser
25100002 (Ground Pound (shockwave) 2nd job) Shade Skill
25110003 (Shockwave Punch (shockwave) 3rd job) Shade Skill
35121052 (Distortion Bomb, mechanic) turn down delay
142120030 (kinesis Mental Tempest Hyper Skill)
4321006 (Flying Assaulter - jump to activate) Dual Blade
4331000 (Bloody Storm) Dual Blade
4331006 (Chains of Hell) Dual Blade
24111006 (Rapier Wit Dash & Damage) phantom
36110005 (Triangulation, works with FMA) Xenon
112001006 (Majestic Trumpet, works with FMA) Beast Tamer
31201010 (Demon Strike, auto-exceed)
101000101 (Air Riot) Zero: Beta
101000201 (Shadow Strike) Zero: Alpha
101001100 (Shadow Strike) Zero - both
*/

delay:
dw 0
01737DE7:
db 90 90 90 90 90 90 //
01737DF3:
db 90 90 90 90 90 90
01737E4B:
db 90 E9
01737F40:
jmp skill_id_hook
nop
skill_id_return:
skill_id_hook:
inc [delay]
cmp dword ptr [delay], #1 // Set your delay (optional till you don't d/c)
jne skill_id_return
mov [delay], 0
mov edx,skill_id
jmp skill_id_return
01737FDA:
db 90 90 90 90 90 90 //
01737FE7:
jmp 0173801B
dw 9090

016B95E5://Mach GND //8B 95 ?? ?? ?? ?? 89 55 ?? 8B 85 ?? ?? ?? ?? 50 E8 ?? ?? ?? ?? 83 C4 ?? 85 C0 75 ?? 83 7D ?? ?? 75 ?? 8B 8D ?? ?? ?? ?? 8B 11
db 8A

[Disable]
01737DE7:
db 0F 84 DE 02 00 00
01737DF3:
db 0F 88 D2 02 00 00
01737E4B:
db 0F 84 CB 00 00 00
01737F40:
mov edx,[esi+0000D754]
01737FDA:
db 0F 87 E3 00 00 00
01737FE7:
jmp dword ptr [ecx*4+017380D4]
016B95E5:
db 8B
dealloc(skill_id_hook)

Credits - original creators

Edited by Dakos

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38 minutes ago, Dakos said:

Damn son, u found class that ignore level range with 50mil hack - You did not share with us

whatever...

Xenon: Triangulation

ND + FMA

 

by the way, to use "BE"

u have to edit skill injection script like this:


[Enable]
alloc(skill_id_hook,128)
label(skill_id_return)
alloc(delay,4)
define(skill_id, #12120011) //Skill ID goes here

/*
12120011 (Blazing Extinction 4th job) Blaze Wizard Skill
12100029 (Ignition) Blaze Wizard
12121002 (Towering Inferno) Blaze Wizard
25100010 (Fox Spirits 2nd job) Shade Skill
61101100 (Impact Wave 2nd job) Kaiser
25100002 (Ground Pound (shockwave) 2nd job) Shade Skill
25110003 (Shockwave Punch (shockwave) 3rd job) Shade Skill
35121052 (Distortion Bomb, mechanic) turn down delay
142120030 (kinesis Mental Tempest Hyper Skill)
4321006 (Flying Assaulter - jump to activate) Dual Blade
4331000 (Bloody Storm) Dual Blade
4331006 (Chains of Hell) Dual Blade
24111006 (Rapier Wit Dash & Damage) phantom
36110005 (Triangulation, works with FMA) Xenon
112001006 (Majestic Trumpet, works with FMA) Beast Tamer
31201010 (Demon Strike, auto-exceed)
101000101 (Air Riot) Zero: Beta
101000201 (Shadow Strike) Zero: Alpha
101001100 (Shadow Strike) Zero - both
*/

delay:
dw 0
01737DE7:
db 90 90 90 90 90 90 //
01737DF3:
db 90 90 90 90 90 90
01737E4B:
db 90 E9
01737F40:
jmp skill_id_hook
nop
skill_id_return:
skill_id_hook:
inc [delay]
cmp dword ptr [delay], #1 // Set your delay (optional till you don't d/c)
jne skill_id_return
mov [delay], 0
mov edx,skill_id
jmp skill_id_return
01737FDA:
db 90 90 90 90 90 90 //
01737FE7:
jmp 0173801B
dw 9090

016B95E5://Mach GND //8B 95 ?? ?? ?? ?? 89 55 ?? 8B 85 ?? ?? ?? ?? 50 E8 ?? ?? ?? ?? 83 C4 ?? 85 C0 75 ?? 83 7D ?? ?? 75 ?? 8B 8D ?? ?? ?? ?? 8B 11
db 8A

[Disable]
01737DE7:
db 0F 84 DE 02 00 00
01737DF3:
db 0F 88 D2 02 00 00
01737E4B:
db 0F 84 CB 00 00 00
01737F40:
mov edx,[esi+0000D754]
01737FDA:
db 0F 87 E3 00 00 00
01737FE7:
jmp dword ptr [ecx*4+017380D4]
016B95E5:
db 8B
dealloc(skill_id_hook)

Credits - original creators

Didn't know anyone asked me. But 50m dmg works with Kinesis vs any level mob.

Edited by Buu

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