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hey guys i was wondering if u could help me updating this script

its the pianus script and for some reason i cant update it

/ Reactor Force Break gMS 176.3 by YeeShin
// It will Morph every reactor into a green plant and force it to break when you hit it
// Can be used on Pianus map to summon it infinitly (Patched?)

[Enable]
alloc(Reactor_Morph,123)
alloc(Force_Break_Header_Change,123)
label(Reactor_Morph_Return)
label(Header_Skip)
label(Force_Break_Header_Change_Return)

Reactor_Morph:
mov eax, #1012000 // Green Plant Reactor ID
mov [esi+04],eax
mov ecx,edi
jmp Reactor_Morph_Return

00dd6e1f: // 89 46 ?? 8B CF C7 46 ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 0F B6 C0
jmp Reactor_Morph
Reactor_Morph_Return:
Force_Break_Header_Change:
cmp eax,00000374 // Normal Reactor Hit Header //68 ? ? 00 00 8d 4c ? ? c7 46 ? fe ff ff ff e8
jne Header_Skip
mov eax,00000376 // Force Reactor Hit Header
mov [esp],eax
Header_Skip:
mov ecx,esi
call 004C6FA0 // call bellow mov
jmp Force_Break_Header_Change_Return

00d52920: // 6A ?? 68 ?? ?? ?? ?? 64 A1 ?? ?? ?? ?? 50 83 EC ?? 53 55 56 57 A1 ?? ?? ?? ?? 33 C4 50 8D 44 24 ?? 64 A3 ?? ?? ?? ?? 8B F1 89 74 24 ?? 33 ED 89 6C 24 ?? 8B 7C 24 ?? 89 2F
jmp Force_Break_Header_Change
nop
nop
Force_Break_Header_Change_Return:

[disable]
dealloc(Reactor_Morph,123)
dealloc(Force_Break_Header_Change,123)

00d52920:
mov ecx,esi
call 004C6FA0

+ ive heard its related to server and channel so if anyone can help me out ill be more than thankful for that.

and if decide to help me out please make it work for scania :P

 

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I updated the script and separated it into 2 scripts and added AoB's.

You have to enable both of them to get it to work like the old script.

 

Reactor Force Break V2:

Spoiler

// Reactor Force Break V2
// Forces all reactors to break

[Enable]
alloc(Reactor_Force_V2,123)
label(Reactor_Force_V2_Return)
 
Reactor_Force_V2:
add [esp],2
mov [esi+28],eax
lea ecx,[esp+6C]
jmp Reactor_Force_V2_Return
 
00DD0FEB: // 89 ? ? 8d 4c ? ? c7 ? ? FE FF FF FF
jmp Reactor_Force_V2
db 90 90
Reactor_Force_V2_Return:
 
[Disable]
dealloc(Reactor_Force_V2,123)
 
00DD0FEB:
mov [esi+28],eax
lea ecx,[esp+6C]

 

 

Reactor Morph V2:

Spoiler

// Reactor Morph V2
// Morph all reactors into green plants.


[Enable]

alloc(Reactor_Morph,123)
label(Reactor_Morph_Return)


Reactor_Morph:
mov eax, #1012000 // Green plant Reactor ID
mov [esi+04],eax
mov ecx,edi
jmp Reactor_Morph_Return

00DD6E1F:
jmp Reactor_Morph
Reactor_Morph_Return:


[Disable]
dealloc(Reactor_Morph,123)

00DD6E1F: // 89 ? ? 8b ? c7 ? ? 00 00 00 00 e8 ? ? ? ? 0f ? ?
mov [esi+04],eax
mov ecx,edi

 

 

Edited by YeeShin
  • Like 2

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arigato my friend :)

13 minutes ago, YeeShin said:

I updated the script and separated them into 2 scripts and added AoB's.

You have to enable both of them to get it to work like the old script.

 

Reactor Force Break V2:

  Reveal hidden contents


// Reactor Force Break V2
// Forces all reactors to break

[Enable]
alloc(Reactor_Force_V2,123)
label(Reactor_Force_V2_Return)
 
Reactor_Force_V2:
add [esp],2
mov [esi+28],eax
lea ecx,[esp+6C]
jmp Reactor_Force_V2_Return
 
00DD0FEB: // 89 ? ? 8d 4c ? ? c7 ? ? FE FF FF FF
jmp Reactor_Force_V2
db 90 90
Reactor_Force_V2_Return:
 
[Disable]
dealloc(Reactor_Force_V2,123)
 
00DD0FEB:
mov [esi+28],eax
lea ecx,[esp+6C]

 

 

Reactor Morph V2:

  Reveal hidden contents


// Reactor Morph V2
// Morph all reactors into green plants.


[Enable]

alloc(Reactor_Morph,123)
label(Reactor_Morph_Return)


Reactor_Morph:
mov eax, #1012000 // Green plant Reactor ID
mov [esi+04],eax
mov ecx,edi
jmp Reactor_Morph_Return

00DD6E1F:
jmp Reactor_Morph
Reactor_Morph_Return:


[Disable]
dealloc(Reactor_Morph,123)

00DD6E1F: // 89 ? ? 8b ? c7 ? ? 00 00 00 00 e8 ? ? ? ? 0f ? ?
mov [esi+04],eax
mov ecx,edi

 

 

i was just wondering how can i make it work faster cus its not really ideal to basic attack each time

i was thinking maybe auto attack no delay

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