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cratenoob

Question Mob Filter

Question

the mob filter script immediately crashes my game when i go into and map with monsters. idk why. does this also happen to you? where can i get a up to date mob filter that works and bypass? 

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4 hours ago, cratenoob said:

the mob filter script immediately crashes my game when i go into and map with monsters. idk why. does this also happen to you? where can i get a up to date mob filter that works and bypass? 

This one should work fine

Spoiler

//Mob Filter 179.2
//Credits to Chubbz
[Enable]
alloc(MobFilter1,256)
Label(Filter1)
Label(FilterMobs1)
Label(Exit1)
alloc(MobFilter2,256)
Label(FilterMobs2)
Label(Filter2)
Label(Exit2)
alloc(MobList,2048)

MobList:
dd #9390620 //Corrupted Veilstone AKA the mob that spawns when fighting Gollux's head
dd #9390621 //Corrupted Veilstone
dd #9390622 //Corrupted Veilstone
dd #9390623 //Corrupted Veilstone
dd #8250031 // Red Dynamo - Those random flying mobs in black heaven
dd #8250032 // Blue Dynamo
dd #8250033 // Yellow Dynamo
dd #8250034 // Green Dynamo
dd #8250035 // Red Dynamo
dd #8250036 // Blue Dynamo
dd #8250037 // Green Dynamo
dd #8250038 // Yellow Dynamo
dd #8950007 // Self-destructive Chaos
dd #8950005 // Self-destructive Yellow
dd #8950004 // Self-destructive Blue
dd #8950003 // Self-destructive Red
dd #8240121 // Self-destructive Chaos
dd #8240102 // Self-destructive Yellow
dd #8240101 // Self-destructive Blue
dd #8240100 // Self-destructive Red
dd #9309300 // Finley - Tower of Oz
dd #9309130 // Infuriated Fairy - Tower of Oz
dd #9309109 // Black Flower Golem - Tower of Oz
dd #9309103 // Black Flower Golem
dd #9309086 // Trap - Tower of Oz
dd #8930001 // Chaos Vellum Tail
dd #8930101 // Vellums Tail
dd #8880102 // Shadow Zone - Annoying mob in Damien phase 2
dd #9309036
dd #9999999 // Invisible Mob

01066C7B: //E8 ? ? ? ? 89 ? 24 ? 85 ? 0F 85 ? ? ? ? 50
jmp MobFilter1

MobFilter1:
call 0042FDB0 //original op
push ebx
mov ebx,MobList

FilterMobs1:
cmp eax,[ebx]
je Filter1
cmp [ebx],00
je Exit1
add ebx,4
jmp FilterMobs1

Filter1:
pop ebx
jmp 01066E2E //mov ecx,[esp+24] | address RIGHT BELOW last CALL in function

Exit1:
pop ebx
jmp 01066C80 //mov[esp+18),eax | RIGHT BELOW MobFilter1

010671CA: //E8 ? ? ? ? 8B ? 85 ? 74 ? 8D ? ? ? 00 00 B9 [2nd Result]
jmp MobFilter2

MobFilter2:
push ebx
mov ebx,MobList

FilterMobs2:
cmp eax,[ebx]
je Filter2
cmp [ebx],00
je Exit2
add ebx,4
jmp FilterMobs2

Filter2:
pop ebx
call 01065060 //original op
mov esi,eax //original op
jmp 010674A6 //address below last CALL in function

Exit2:
pop ebx
call 01065060 //original op
jmp 010671CF //Below MobFilter2 address


[Disable]
01066C7B:
call 0042FDB0

010671CA:
call 01065060

Dealloc(MobFilter1)
Dealloc(MobFilter2)
Dealloc(MobList)

 

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3 hours ago, Cotopian said:

This one should work fine

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//Mob Filter 179.2
//Credits to Chubbz
[Enable]
alloc(MobFilter1,256)
Label(Filter1)
Label(FilterMobs1)
Label(Exit1)
alloc(MobFilter2,256)
Label(FilterMobs2)
Label(Filter2)
Label(Exit2)
alloc(MobList,2048)

MobList:
dd #9390620 //Corrupted Veilstone AKA the mob that spawns when fighting Gollux's head
dd #9390621 //Corrupted Veilstone
dd #9390622 //Corrupted Veilstone
dd #9390623 //Corrupted Veilstone
dd #8250031 // Red Dynamo - Those random flying mobs in black heaven
dd #8250032 // Blue Dynamo
dd #8250033 // Yellow Dynamo
dd #8250034 // Green Dynamo
dd #8250035 // Red Dynamo
dd #8250036 // Blue Dynamo
dd #8250037 // Green Dynamo
dd #8250038 // Yellow Dynamo
dd #8950007 // Self-destructive Chaos
dd #8950005 // Self-destructive Yellow
dd #8950004 // Self-destructive Blue
dd #8950003 // Self-destructive Red
dd #8240121 // Self-destructive Chaos
dd #8240102 // Self-destructive Yellow
dd #8240101 // Self-destructive Blue
dd #8240100 // Self-destructive Red
dd #9309300 // Finley - Tower of Oz
dd #9309130 // Infuriated Fairy - Tower of Oz
dd #9309109 // Black Flower Golem - Tower of Oz
dd #9309103 // Black Flower Golem
dd #9309086 // Trap - Tower of Oz
dd #8930001 // Chaos Vellum Tail
dd #8930101 // Vellums Tail
dd #8880102 // Shadow Zone - Annoying mob in Damien phase 2
dd #9309036
dd #9999999 // Invisible Mob

01066C7B: //E8 ? ? ? ? 89 ? 24 ? 85 ? 0F 85 ? ? ? ? 50
jmp MobFilter1

MobFilter1:
call 0042FDB0 //original op
push ebx
mov ebx,MobList

FilterMobs1:
cmp eax,[ebx]
je Filter1
cmp [ebx],00
je Exit1
add ebx,4
jmp FilterMobs1

Filter1:
pop ebx
jmp 01066E2E //mov ecx,[esp+24] | address RIGHT BELOW last CALL in function

Exit1:
pop ebx
jmp 01066C80 //mov[esp+18),eax | RIGHT BELOW MobFilter1

010671CA: //E8 ? ? ? ? 8B ? 85 ? 74 ? 8D ? ? ? 00 00 B9 [2nd Result]
jmp MobFilter2

MobFilter2:
push ebx
mov ebx,MobList

FilterMobs2:
cmp eax,[ebx]
je Filter2
cmp [ebx],00
je Exit2
add ebx,4
jmp FilterMobs2

Filter2:
pop ebx
call 01065060 //original op
mov esi,eax //original op
jmp 010674A6 //address below last CALL in function

Exit2:
pop ebx
call 01065060 //original op
jmp 010671CF //Below MobFilter2 address


[Disable]
01066C7B:
call 0042FDB0

010671CA:
call 01065060

Dealloc(MobFilter1)
Dealloc(MobFilter2)
Dealloc(MobList)

 

 

hey. idk why but it doesnt work for me. i always crash. do i need a bypass?

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1 hour ago, cratenoob said:

hey. idk why but it doesnt work for me. i always crash. do i need a bypass?

Yes a bypass is required

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