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lapeiro

Question Would specific hacks trigger messages if done with different methods?

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I was wondering, if there are 2 hacks, that do basically the same, but are done by different ways, would both trigger a warning/cheating message (or even the same)?

for example, CSeax Vac and ZZ Vac, did almost the same ( client sided only ), would they trigger the same cheating message like attacking far from mobs real/server position? Or since they are done by different methods, even if one does trigger the message, the other one doesn't?

Edited by lapeiro

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Guest yuri

Depends. Suggest hooking a debugger to the addresses and see what gets called towards both detections.
From what I read online, you can recode assembly scripts to bypass some forms of hack protection. Only difference is memory size.
example if increasing one, both can do the same thing :

B8 01000000			  MOV EAX,1
6A 01					PUSH 1
58					   POP EAX

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I have no idea to know if/when it got detected or not, only GM's get the warning messages ( this is for private servers), and i think its all done server sided, nothing with client

Edited by lapeiro

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