kevintjuh93 43 Report post Posted January 6, 2017 On request... [Enable] 00DFF19A://6F 8B 46 08 83 E8 01 db 0//stop fucking nopping.. just jmp 0 pls [Disable] 00DFF19A: db 6F 5 Share this post Link to post
kevintjuh93 43 Report post Posted January 6, 2017 1 minute ago, roilevi79366 said: what this do? Makes InGameDirections immediately send a response packet. This will make quests and blockbusters way faster. Share this post Link to post
ngnam87 26 Report post Posted January 6, 2017 seem to be nice release for leveling mule :v just wonder about how server know when the event end? are there packet send back from client to server when event end? Share this post Link to post
kevintjuh93 43 Report post Posted January 6, 2017 11 minutes ago, ngnam87 said: seem to be nice release for leveling mule :v just wonder about how server know when the event end? are there packet send back from client to server when event end? It's basically just a special Script Message Answer. That's all. The client handles the delays. 1 Share this post Link to post
Razz 587 Report post Posted January 6, 2017 12 minutes ago, ngnam87 said: seem to be nice release for leveling mule :v just wonder about how server know when the event end? are there packet send back from client to server when event end? I suppose it's similiar to dialog input, which also give some feedback to the server (soft keyboards, npc chats, etc.) Share this post Link to post
kevintjuh93 43 Report post Posted January 6, 2017 3 minutes ago, Razz said: I suppose it's similiar to dialog input, which also give some feedback to the server (soft keyboards, npc chats, etc.) Well this doesnt auto respond to DirectionInput. You would need to read the packets you get and return 0x28 for type 11 (monologue) and return 0x35 for type 17 (input) Share this post Link to post
ngnam87 26 Report post Posted January 6, 2017 wonder is there script allow us to auto reply to a NPC by fixed action! will be useful for map rush to another continent Share this post Link to post
kevintjuh93 43 Report post Posted January 6, 2017 Would be rather hard doing it in a script. I suggest adding events to certain packets. 1 Share this post Link to post
ngnam87 26 Report post Posted January 6, 2017 i see, just don't want to touch the packet because making packet editor by C# out of my knowledge Share this post Link to post
Razz 587 Report post Posted January 6, 2017 37 minutes ago, ngnam87 said: wonder is there script allow us to auto reply to a NPC by fixed action! will be useful for map rush to another continent Check CCPlz. Nickerian once posted a script there that took affirmative actions on NPC Dialogs. 1 Share this post Link to post
Guest yuri Report post Posted January 6, 2017 This, @Razz ? Quote quite easy i assume? get the mouse handle function when clicked you will arrive on a jump based on the value of eax. doublecheck if it jumps to the same destination when u are in chat dialog and not. if its the same follow the call untill it takes a different turn and fix the issue if server sided it will act like you are not in a chat but nothing happens or you dc. if it arrives at different destinations you can just redirect the jump. this is quite handy for alot of things like disabled buttons, nd set out sp points and shit Share this post Link to post
int *pThis 1 Report post Posted January 25, 2017 (edited) Hey. Was scanning the AOB you provided at v180.1 and found nothing. Did it change? How's the function called? Edited January 25, 2017 by int *pThis Share this post Link to post
NewSprux2.0? 403 Report post Posted January 25, 2017 On 6/1/2017 at 16:24, kevintjuh93 said: On request... [Enable] 00DFF19A://6F 8B 46 08 83 E8 01 db 0//stop fucking nopping.. just jmp 0 pls [Disable] 00DFF19A: db 6F That comment is the dumbest thing I've ever heard. First of all, it's bad practice to in general to ever use jmp 0. Secondly, nop is specifically designed to not take up clock-cycles. If you use 'jmp 0' you might assume the same outcome as a 'nop' x 2, but you're actually looking at something worse: using cpu clocks for no purpose other than to do meaningless calculations. 1 Share this post Link to post
kevintjuh93 43 Report post Posted January 25, 2017 2 hours ago, NewSprux2.0? said: That comment is the dumbest thing I've ever heard. First of all, it's bad practice to in general to ever use jmp 0. Secondly, nop is specifically designed to not take up clock-cycles. If you use 'jmp 0' you might assume the same outcome as a 'nop' x 2, but you're actually looking at something worse: using cpu clocks for no purpose other than to do meaningless calculations. Im too lazy to do multiple nops And bad practice.. lel Share this post Link to post