shadi 2 Report post Posted September 2, 2018 Quote 13 04 00 00 00 00 05 00 00 00 // Open Rune (Must have rune in map) [Header = 2 bytes] [unknown 4 bytes] [unknown 4 bytes] // Open Rune (Must have rune in map) 15 04 00 00 00 00 00 00 00 00 // Down Arrow for index 0 15 04 00 00 00 00 01 00 00 00 // Up Arrow for index 0 15 04 00 00 00 00 02 00 00 00 // Left Arrow for index 0 15 04 00 00 00 00 03 00 00 00 // Right Arrow for index 0 15 04 01 00 00 00 00 00 00 00 // Down Arrow for index 1 15 04 01 00 00 00 01 00 00 00 // Up Arrow for index 1 15 04 01 00 00 00 02 00 00 00 // Left Arrow for index 1 15 04 01 00 00 00 03 00 00 00 // Right Arrow for index 1 15 04 02 00 00 00 00 00 00 00 // Down Arrow for index 2 15 04 02 00 00 00 01 00 00 00 // Up Arrow for index 2 15 04 02 00 00 00 02 00 00 00 // Left Arrow for index 2 15 04 02 00 00 00 03 00 00 00 // Right Arrow for index 2 15 04 03 00 00 00 00 00 00 00 // Down Arrow for index 3 15 04 03 00 00 00 01 00 00 00 // Up Arrow for index 3 15 04 03 00 00 00 02 00 00 00 // Left Arrow for index 3 15 04 03 00 00 00 03 00 00 00 // Right Arrow for index 3 [Header = 2 bytes] [index = 4 bytes] [arrow = 4 bytes] 14 04 00 // Close Rune [Header = 2 bytes] [unknown = 1 byte] 14 04 01 7D FE FF 1C 00 00 00 01 00 00 00 6D E6 FE EB // Sucess Rune [Header = 2 bytes] [unknown = 1 bytes] [Character X Or Rune X = 4 Bytes] [Character Y Or Rune Y = 4 Bytes] [unknown 4 bytes] [ unknown 4 bytes] 1 Share this post Link to post
SunCat 18 Report post Posted September 2, 2018 The last 4 unknown bytes in the open rune are rune type. I'm pretty sure you'll need the right type for it to open the rune. Here are the rune types: enum ERuneStoneType { RST_NONE = 0xFFFFFFFF, RST_UPGRADE_SPEED = 0x0, RST_UPGRADE_DEFENCE = 0x1, RST_DOT_ATTACK = 0x2, RST_THUNDER = 0x3, RST_EARTHQUAKE = 0x4, RST_SUMMON_ELITE_MOB = 0x5, RST_SUMMON_MIMIC = 0x6, RST_INCREASE = 0x7, RST_REDUCE_COOLTIME = 0x8, RST_COUNT = 0x9, }; This might be useful too enum ERuneStoneState { RSS_STAY = 0x0, RSS_APPEAR = 0x1, RSS_DISAPPEAR = 0x2, RSS_COUNT = 0x3, }; 2 Share this post Link to post
BonSalsa 10 Report post Posted September 4, 2018 Too bad there is no public PE Share this post Link to post