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Question Opcode Encryption

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Just returned to maple and found out they started encrypting their opcodes, I found some information on how to decrypt the 0x28 packet with TripleDES using the character ID and machine ID as a key but that no longer works. 

 

Does anyone know if they changed their encryption method or how to obtain the key to decrypt the 0x28 packet?

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bruh you already asked on ragezone on the same thread where the method was posted and all your post on rz is begging for the key.

Now since you showed sign of weakness. No one is going to give it to you unless you pay them.

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10 hours ago, roleat said:

bruh you already asked on ragezone on the same thread where the method was posted and all your post on rz is begging for the key.

Now since you showed sign of weakness. No one is going to give it to you unless you pay them.

aasdf keep crying

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Are you sure you didn't forget the substraction transform they are using now for incoming data?

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6 hours ago, Razz said:

Are you sure you didn't forget the substraction transform they are using now for incoming data?

Incoming data isn't the problem, Its how the send opcode are scrambled 

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On 07/10/2018 at 22:44, Razz said:

Are you sure you didn't forget the substraction transform they are using now for incoming data?

v183 Kerning City Superstars Patch
         - Outbound opcode encryption has been introduced.
v186 Override (Beyond) Patch
         - Inbound packet encryption has been changed. (just subtract iv)
v193 Evangelion Patch (a patch that introduced External Chat)
         - Disabling outbound opcode encryption by ignoring 0x28 packet no longer works.
v196 Ark Patch
         - Outbound opcode encryption key has been changed (...or something idk, anyways existing method no longer works).

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