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Outdated Scripts Thread V116.1

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Fusion Attack

Spoiler

[Enable]
alloc(Hook,512)
label(Return)

009E90A3:
jmp Hook
db 90 90 90
Return:
Hook:
mov [ecx+eax*4],edi
inc eax
cmp eax,[esp+6C]
jl Hook
mov [esp+1C],eax
jmp Return

[Disable]
dealloc(Hook)

009E90A3:
db 89 3C 81 40 89 44 24 1C

 

Remove Loot Animation And Instant Drop

Spoiler

[Enable]
004D1AF9: //Remove Loot Animation
db 81 FE 00 00 00 00

00699455: //Instant Drop
db 25


[Disable]
004D1AF9:
db 81 FE BC 02 00 00

00699455:
db 0D
 

Full Mob disarm

Spoiler

[Enable]
009E59F4:
jmp 009E5E51
db 90 90 90 90

[Disable]
009E59F4:
jne 009E5E51
mov ecx,esi
jne 0099A005//Opcode

 

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I believe I actually released Fusion Attack as auto-updating back when I published it, but seems people changed it to be able to credit themselves. Here's the never-ending version though.

[Enable]
alloc(hook,512)
label(return)

label(fusionattack_return)
registersymbol(fusionattack_return)

aobscan(fusionattack_aob,89 ? ? 40 89 44 24 ? 8B 44 24)

/* CMobPool::FindHitMobInRect */
fusionattack_aob:
fusionattack_return:
jmp hook
db 90 90 90
return:

hook:
mov [ecx+eax*4],edi
inc eax
cmp eax,[esp+6C]
jl hook
mov [esp+1C],eax
jmp return

[Disable]
fusionattack_return:
mov [ecx+eax*4],edi
inc eax
mov [esp+1C],eax

unregistersymbol(fusionattack_return)
dealloc(hook)

 

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Updated some Scripts

Unlimited Attack :

Spoiler

[Enable]
0124B610: // 7E ?? 83 F8 ?? 7D ?? 8B 41 ?? 2B C2
db EB

[Disable]
0124B610:
db 7E

No Mob Knockback :

Spoiler

[enable]
009E2C1D: //Block the mob knockback
db 90 E9

[disable]
009E2C1D: //0F 85 ? ? ? ? 8B CD E8 ? ? ? ? 85 C0 0F 84 ? ? ? ? 81
db 0F 85

Item Filter :

Spoiler

[enable]

alloc(ItemFilter,256)

alloc(ItemList,2048)

alloc(Mesos,4)

alloc(Mode,4)

RegisterSymbol(Mode)

RegisterSymbol(Mesos)

label(Return)

label(End)

label(FilterMesos)

label(RejectOrAccept)

label(AcceptFilter)

label(RejectFilter)

label(Ignore)

Mesos:

dd #1000 // minimum meso

Mode:

dd #0 // 0=accept, 1=reject

ItemList:

// item IDs here that you want to reject or accept

dd #4000001  // mushroom cap
dd #4021041
dd #4021042
dd #4001832

// 8B ? 89 ? ? E8 ? ? ? ? 8B ? 89 ? ? E8 ? ? ? ? 0F ? ? 89 ? ? 8B ? E8 ? ? ? ? 0F

006A2E30:

jmp ItemFilter

Return:

ItemFilter:

push edx

mov edx,[Mesos]

cmp eax,edx

jle FilterMesos

mov edx,ItemList

jmp RejectOrAccept

FilterMesos:

mov [esi+40],0

jmp End

RejectOrAccept:

cmp byte ptr [Mode],0

je AcceptFilter

cmp byte ptr [Mode],1

je RejectFilter

AcceptFilter:

cmp eax,[edx]

je End

cmp dword ptr [edx],0

je Ignore

add edx,4

jmp AcceptFilter

RejectFilter:

cmp eax,[edx]

je Ignore

cmp dword ptr [edx],0

je End

add edx,4

jmp RejectFilter

Ignore:

cmp eax,#60000 // added this code otherwise mesos is dropped but not shown in accept mode

jle End

mov eax,0

End:

pop edx

mov ecx,ebx // org code

mov [esi+44],eax // org code

jmp Return

[disable]

006A2E30:

mov ecx,ebx

mov [esi+44],eax
 

GND : 

Spoiler

//Mach No Delay
[enable]
0129EC80: //8B 95 ?? ?? ?? ?? 89 55 ?? 8B 85 ?? ?? ?? ?? 50 E8 ?? ?? ?? ?? 83 C4 ?? 85 C0 75 ?? 83 7D ?? ?? 75 ?? 8B 8D ?? ?? ?? ?? 8B 11
db 8A

[Disable]
0129EC80:
db 8B

Sliding Attack : 

Spoiler

//Sliding Attack
//EMS v116.1
[enable]
013BFE30: //0F 8E ?? ?? ?? ?? 8B 4C 24 ?? E8 ?? ?? ?? ?? 85 C0 74 ?? 8B 4C 24 ?? E8 ?? ?? ?? ?? 50
db 90 E9

[disable]
013BFE30:
db 0f 8e 9c 00 00 00

Vac Right :

Spoiler

//Vac Right
[enable]
alloc(mobvac,1024)
label(retr)

013B5730 : // DD 86 ?? ?? ?? ?? 57 DC 23 8B 3D ?? ?? ?? ?? DD 54 24 ?? D9 EE
jmp mobvac
db 90
retr:

mobvac:
mov [esi+198],#1//left=1 suspend=0 right=1 39 9e ? ? ? ? 75 ? 8b ? ? 8d ? ? 53 50 8b
jmp retr

[disable]
013B5730:
fld qword ptr [esi+00000118]
 

Vac Left :

Spoiler

//Vac Left
[enable]
alloc(mobvac,1024)
label(retr)

013B5730 : // DD 86 ?? ?? ?? ?? 57 DC 23 8B 3D ?? ?? ?? ?? DD 54 24 ?? D9 EE
jmp mobvac
db 90
retr:

mobvac:
mov [esi+198],#-1//left=-1 suspend=0 right=1 39 9e ? ? ? ? 75 ? 8b ? ? 8d ? ? 53 50 8b
jmp retr

[disable]
013B5730:
fld qword ptr [esi+00000118]
 

 

Edited by CoNaY
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Meso Hook

Spoiler

/*
  Created by [D.R.T]
  EMS v116.1
*/
[Enable]
Alloc(DecodeMoneyHook,128)
Alloc(DecodeChangeStatHook,128)
Label(DecodeMoneyRet)
Label(DecodeChangeStatRet)

Alloc(Mesos,8)
RegisterSymbol(Mesos)

//8D ? ? ? ? 00 50 E8 ? ? ? ? 89 ? ? ? ? 00 5E
0066C09D: //GW_CharacterStat::DecodeMoney
jmp DecodeMoneyHook
nop
DecodeMoneyRet:

DecodeMoneyHook:
mov [Mesos],eax
lea ecx,[esi+000000CC] //Original Opcode @ GW_CharacterStat::DecodeMoney
jmp DecodeMoneyRet

//8D ? ? ? ? 00 50 E8 ? ? ? ? 89 ? ? ? ? 00 8B [Same opcode as GW_CharacterStat::DecodeMoney]
00676F55: //GW_CharacterStat::DecodeChangeStat
jmp DecodeChangeStatHook
nop
DecodeChangeStatRet:

DecodeChangeStatHook:
mov [Mesos],eax
lea ecx,[esi+000000C4] //Original Opcode @ GW_CharacterStat::DecodeChangeStat
jmp DecodeChangeStatRet

[Disable]
00639A9D:
lea ecx,[esi+000000CC]

00676F55:
lea ecx,[esi+000000CC]

 

CPU Hack

Spoiler

/*
CPU Hack
Original creator unknown
v116.1
*/

// Called address
// E8 ? ? ? ? 47 83 C3 ? 3B 7C 24 ? 0F 8C
define(MobReaction, 009CBD90)

// 0F 85 ? ? ? ? 8B 7D ? 3B FB 0F 84
define(SkillAnimation, 01212850)

[Enable]
MobReaction:
ret 0058

SkillAnimation:
nop
jmp 0121CA81

[Disable]
MobReaction:
push -1
push 015985C8

SkillAnimation:
jne 0121CA81

 

Perfect Loot

Spoiler

/*
Perfect loot
Original creator AIRRIDE (?)
EMS v116.1
*/

// Called address (First mov below called address)
// E8 ? ? ? ? 8B 86 ? ? ? ? C6 44 24 ? 05 85 C0 74 ? 83 C0 04
Define(Tubi, 014072D7)

// calculate_parbolic_motion_duration
// DC 0D ? ? ? ? 83 C4 ? E9 ? ? ? ? DD 05
Define(InstantDrop, 00699454)

// 2B 70 ? 81 FE ? ? ? 00 0F 8D ? ? ? 00 85 ED 0F 84
Define(NoAnimation, 004D1AF6)

[Enable]
Tubi:
db 90 90 90 90 90 90

InstantDrop:
fsub qword ptr [017C4778]

NoAnimation+5:
dd 0

[Disable]
Tubi:
mov [esi+00002224],eax

InstantDrop:
fmul qword ptr [017C4778]

NoAnimation+5:
dd 02BC

 

Partial Godmode

Spoiler

/*
Partial Godmode
Creator Yaminike
v116.1
*/

// 0F 85 ? ? ? ? 8B 45 18 83 C0 FF
// CMob::IsTargetInAttackRange
Define(MagicDisarm, 009CDFC2)
// 1st call
// E8 ? ? ? ? 8B CE E8 ? ? ? ? 5D 8B 7C 24
Define(NoTouch, 012C91D0)

[Enable]
MagicDisarm:
jmp 009CE332 // Original offset
nop

NoTouch:
ret 002C

[Disable]
MagicDisarm:
jne 009CE332

NoTouch:
push -1
push 01684AAB

 

Pet Item Teleport

Spoiler

/*
Pet Item Teleport
Creator Sprux
Self-updating
*/
[enable]
label(pet_teleport_restore)
registersymbol(pet_teleport_restore)

alloc(pet_teleport_hook,128)
label(pet_teleport_return)

aobscan(pet_teleport_aob,8B 50 04 8B 00 ? ? 8D 4D)
aobscan(vecctrl_set_position_aob,8B ? 24 ? 8B 41 ? 8B 40 ? 56 8D 71 ? 8B 4C 24 10)

pet_teleport_aob:
pet_teleport_restore:
jmp pet_teleport_hook
pet_teleport_return:

pet_teleport_hook:
push esi
mov esi,eax
mov edx,[eax+04]
mov eax,[eax]
pushad

lea ecx,[edi+4]
mov ebx,[edi+4]
mov ebx,[ebx+20]
call ebx

push [esi+04]
push [esi]
push 00
mov ecx,eax
call vecctrl_set_position_aob

popad
pop esi
jmp pet_teleport_return

[disable]
pet_teleport_restore:
mov edx,[eax+04]
mov eax,[eax]

unregistersymbol(pet_teleport_restore)

dealloc(pet_teleport_hook)

 

No Magnus Balls

Spoiler

/*
No Magnus Balls
Creator AIRRIDE(?)
v116.1
*/

//55 8B EC 83 E4 ?? 6A ?? 68 ?? ?? ?? ?? 64 A1 ?? ?? ?? ?? 50 83 EC ?? 53 55 56 57 A1 ?? ?? ?? ?? 33 C4 50 8D 44 24 ?? 64 A3 ?? ?? ?? ?? 8B E9 33 C9
Define(NoMagnusBalls, 00757680)

[Enable]
NoMagnusBalls:
db C3

[Disable]
NoMagnusBalls:
db 55

 

 

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Unlimited Flash Jump updated

[Enable]
01302125:
mov edi,0

01282F64:
db 90 90

[Disable]
01302125:
mov edi,1

01282F64:
db 7D 02

 

 

credits to who made it , don't know who it is xD

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Can someone update this scripts Please?

Ch3 star planet

Spoiler

// unban taku or riot :wut:
[ENABLE]
alloc(takuplz,1337)
label(ret1337)

00B59720: //6A ?? 68 ?? ?? ?? ?? 64 A1 ?? ?? ?? ?? 50 83 EC ?? 53 55 56 57 A1 ?? ?? ?? ?? 33 C4 50 8D 44 24 ?? 64 A3 ?? ?? ?? ?? 80 79 ?? ?? 0F 84 ?? ?? ?? ?? A1 ?? ?? ?? ?? 33 ED
ret 0004

00FDC9AD: //89 B7 ?? ?? ?? ?? EB ?? 8B 0D ?? ?? ?? ?? 83 B9 ?? ?? ?? ?? ?? 75 ??
jmp takuplz
nop
ret1337:

takuplz:
mov esi,02 // Channel ID which 00=ch1 01=ch2 02=ch3
mov [edi+00000F6C],esi // pop up default channel
jmp ret1337 // unban taku plz

00B59BE0: //6A ?? 68 ?? ?? ?? ?? 64 A1 ?? ?? ?? ?? 50 83 EC ?? 53 55 56 57 A1 ?? ?? ?? ?? 33 C4 50 8D 84 24 ?? ?? ?? ?? 64 A3 ?? ?? ?? ?? 80 79 ?? ?? 0F 84 ?? ?? ?? ?? A1 ?? ?? ?? ?? 85 C0
ret 0004

[DISABLE]
dealloc(takuplz,1337)

00B59720:
db 6A FF 68

00FDC9AD:
mov [edi+00000F6C],esi

00B59BE0:
db 6A FF 68

Mouse fly hack

Spoiler

[Enable]
Alloc(MouseFly,128)
Alloc(NewTeleportXY,128)
Label(TeleportEnd)
Label(Ending)
Label(Return)

NewTeleportXY:
Push ebp
Mov ebp,esp
Sub esp,30
Mov esi,[0197FDC0]
Lea ecx,[esi+04]
Call 005DBDDD+3
Test eax,eax
Je TeleportEnd
Push [ebp+0C]
Push [ebp+08]
Push 00
Mov ecx,eax
Call 012E95E0
Mov eax,1

TeleportEnd:
Mov esp,ebp
Pop ebp
Ret 0008

MouseFly:
Mov esi,[ecx+978]
Pushad
mov ebx,[0197FEF0]
cmp [ebx+0A48],0C
jne Ending
cmp esi,0
Je Ending
Push [esi+8C]
Push [esi+90]
Call NewTeleportXY

Ending:
Popad
Jmp Return

0101D362:
Jmp MouseFly
Nop

Return:

[Disable]
Dealloc(SSMouseFly)
Dealloc(NewTeleportXY)

0101D362:
Mov esi,[ecx+978]
 

500k dmg

Spoiler

[enable]

0099D57F:

db 90 90

[disable]

0099D57F:

db 75 2B

Spoiler

define(TSingleton__CUserPool,01984388)
define(TSingleton__CMobPool,0198438C)

define(mob_limit,#0)
define(people_limit,#1)

define(skill_id, #95001001) //#80001593 if wanna 50m and #95001001 for 500k

[enable]
alloc(skill_inject_check_hook,128)
label(skill_inject_check_skip)
label(skill_inject_check_return)

01247C0C:
jmp skill_inject_check_hook
nop
skill_inject_check_return:

skill_inject_check_hook:
mov ebx,[TSingleton__CUserPool]
mov ebx,[ebx+18]
mov eax,people_limit
cmp ebx,eax
jge skill_inject_check_skip
mov eax,[TSingleton__CMobPool]
mov eax,[eax+10]
sub eax,ebx
mov ebx,mob_limit
cmp eax,ebx
jle skill_inject_check_skip
mov [esi++0000A4AC],skill_id
jmp 01247D26
skill_inject_check_skip:
jmp 01247EE1

01247DE8:
db 90 90 90 90 90 90

01247DF5:
jmp far 01247E2B
dw 9090

[disable]
01247C0C:
db 0F 84 CF 02 00 00

01247DE8:
db 0F 87 E9 00 00 00

01247DF5:
jmp dword ptr [eax*4+01247EEC]

dealloc(skill_inject_check_hook)

 

Edited by Pischiello
Wrong something
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[ENABLE]
alloc(takuplz,1337)
label(ret1337)

00B52A40:
ret 0004

00FCEE39:
jmp takuplz
nop
ret1337:

takuplz:
mov esi,02 // Channel ID which 00=ch1 01=ch2 02=ch3
mov [edi+00000F6C],esi // pop up default channel
jmp ret1337 // unban taku plz

00B52F00:
ret 0004

[DISABLE]
dealloc(takuplz,1337)

00B52F00:
db 6A FF 68

00FCEE39:
mov [edi+00000F6C],esi

00B52A40:
db 6A FF 68
 

 

 

this is the 1 i use

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No Mob-Knockback not working. Just wanted to say that :P

@Edit: Same with Item Filter and GND

Edited by Drayne
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7 minutes ago, starwolker said:

item filter and gnd works for me, didnt tried mob-knockback

hmm. I have no clue why it does not work for me then.

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Sit Hack

Spoiler
[Enable]
0125827B:
DB 75
 
[Disable]
0125827B:
DB 74

Mob SpeedUp

Spoiler
[Enable]
Alloc(MobSpeedUp, 128)
Label(Return)
 
MobSpeedUp:
mov dword ptr [esp+18],00
cmp dword ptr [esp+18],00
jmp Return
 
00A07B3B:
jmp MobSpeedUp
Return:
 
[Disable]
00A07B3B:
cmp dword ptr [esp+18],00
 
DeAlloc(MobSpeedUp

 

Edited by Drayne
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I can't get the 500k script to work I am making two auto assembles and I activate them both but nothing happens, I don't dc nothing

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2 hours ago, Nelson Ortiz said:

Thank you !!

¿whats do  MESO HOOK?

This script is basically a building block for a trainer/bot. This can be used to display the current amount of mesos a character has in the trainer.

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Spoiler

//v116.1
define(TSingleton__CUserPool,1AA2D10) // 8B ? ? ? ? ? ? E8 ? ? ? ? ? ? ? ? 0F 84 ? ? ? ? 39
define(TSingleton__CMobPool,1AA2D14) // 8B 0D ? ? ? ? ? E8 ? ? ? ? 8B ? 85 ? 74 ? 8B ? ? 8B

define(mob_limit,#1)
define(people_limit,#1)

[Enable]

alloc(skill_id_hook,128)

label(skill_id_return)

alloc(delay,4)

define(skill_id, #95001001) // 95001001 500k 80001593 50m

delay:

dw 0

013025EB: // 0F 84 ? ? ? ? 2B 9E

db 90 90 90 90 90 90

013025F7: // 0F 88 ? ? ? ? A1 ? ? ? ? 3B C5

db 90 90 90 90 90 90

0130264C: // 0F 84 ? ? ? ? 8B 16 8B 42 70 8B CE FF D0 3D ? ? ? ? 74 1C

db 90 E9

01302760: // 8B 8E ? ? ? ? 8B 54 24 18 6A 01

jmp skill_id_hook

nop

skill_id_return:

skill_id_hook:

inc [delay]

cmp dword ptr [delay], #1 // Set your delay (optional till you dont d/c)

jne skill_id_return

mov [delay], 0

mov ecx,skill_id

jmp skill_id_return

013027F7: // 0F 87 ? ? ? ? 0F B6 80 ? ? ? ? FF 24 85 ? ? ? ? 84 DB

db 90 90 90 90 90 90

01302804:

jmp 01302838

[Disable]

013025EB:

db 0F 84 F5 02 00 00

013025F7:

db 0F 88 E9 02 00 00

0130264C:

db 0F 84

01302760:

mov ecx,[esi+0000B3F8]

013027F7:

db 0F 87 E1 00 00 00

01302804:

jmp dword ptr [eax*4+013028F0]]

dealloc(skill_id_hook)

Skill Injection(500k damage hack) with correct Disable

 

USE WITH THIS: 

Spoiler

[enable]
009E905F: // Allow the skill to fetch mobs for the target array
db 90 90

[disable]
009E905F: // 75 ? 83 7C 24 ? 01 75 ? 8B 8F
db 75 2B

 

Edited by Swanniie
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Just now, Swanniie said:
  Reveal hidden contents

//v116.1
define(TSingleton__CUserPool,1AA2D10) // 8B ? ? ? ? ? ? E8 ? ? ? ? ? ? ? ? 0F 84 ? ? ? ? 39
define(TSingleton__CMobPool,1AA2D14) // 8B 0D ? ? ? ? ? E8 ? ? ? ? 8B ? 85 ? 74 ? 8B ? ? 8B

define(mob_limit,#1)
define(people_limit,#1)

[Enable]

alloc(skill_id_hook,128)

label(skill_id_return)

alloc(delay,4)

define(skill_id, #95001001) // 95001001 500k 80001593 50m

delay:

dw 0

013025EB: // 0F 84 ? ? ? ? 2B 9E

db 90 90 90 90 90 90

013025F7: // 0F 88 ? ? ? ? A1 ? ? ? ? 3B C5

db 90 90 90 90 90 90

0130264C: // 0F 84 ? ? ? ? 8B 16 8B 42 70 8B CE FF D0 3D ? ? ? ? 74 1C

db 90 E9

01302760: // 8B 8E ? ? ? ? 8B 54 24 18 6A 01

jmp skill_id_hook

nop

skill_id_return:

skill_id_hook:

inc [delay]

cmp dword ptr [delay], #1 // Set your delay (optional till you dont d/c)

jne skill_id_return

mov [delay], 0

mov ecx,skill_id

jmp skill_id_return

013027F7: // 0F 87 ? ? ? ? 0F B6 80 ? ? ? ? FF 24 85 ? ? ? ? 84 DB

db 90 90 90 90 90 90

01302804:

jmp 01302838

[Disable]

013025EB:

db 0F 84 F5 02 00 00

013025F7:

db 0F 88 E9 02 00 00

0130264C:

db 0F 84

01302760:

mov ecx,[esi+0000B3F8]

013027F7:

db 0F 87 E1 00 00 00

01302804:

jmp dword ptr [eax*4+013028F0]]

dealloc(skill_id_hook)

Skill Injection(500k damage hack) with correct Disable

 

USE WITH THIS: 

  Reveal hidden contents

[enable]
009E905F: // Allow the skill to fetch mobs for the target array
db 90 90

[disable]
009E905F: // 75 ? 83 7C 24 ? 01 75 ? 8B 8F
db 75 2B

 

 
It is working perfect.

damage is working well , good friend work.

 

 

Edited by abii

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1 hour ago, Swanniie said:
  Reveal hidden contents

//v116.1
define(TSingleton__CUserPool,1AA2D10) // 8B ? ? ? ? ? ? E8 ? ? ? ? ? ? ? ? 0F 84 ? ? ? ? 39
define(TSingleton__CMobPool,1AA2D14) // 8B 0D ? ? ? ? ? E8 ? ? ? ? 8B ? 85 ? 74 ? 8B ? ? 8B

define(mob_limit,#1)
define(people_limit,#1)

[Enable]

alloc(skill_id_hook,128)

label(skill_id_return)

alloc(delay,4)

define(skill_id, #95001001) // 95001001 500k 80001593 50m

delay:

dw 0

013025EB: // 0F 84 ? ? ? ? 2B 9E

db 90 90 90 90 90 90

013025F7: // 0F 88 ? ? ? ? A1 ? ? ? ? 3B C5

db 90 90 90 90 90 90

0130264C: // 0F 84 ? ? ? ? 8B 16 8B 42 70 8B CE FF D0 3D ? ? ? ? 74 1C

db 90 E9

01302760: // 8B 8E ? ? ? ? 8B 54 24 18 6A 01

jmp skill_id_hook

nop

skill_id_return:

skill_id_hook:

inc [delay]

cmp dword ptr [delay], #1 // Set your delay (optional till you dont d/c)

jne skill_id_return

mov [delay], 0

mov ecx,skill_id

jmp skill_id_return

013027F7: // 0F 87 ? ? ? ? 0F B6 80 ? ? ? ? FF 24 85 ? ? ? ? 84 DB

db 90 90 90 90 90 90

01302804:

jmp 01302838

[Disable]

013025EB:

db 0F 84 F5 02 00 00

013025F7:

db 0F 88 E9 02 00 00

0130264C:

db 0F 84

01302760:

mov ecx,[esi+0000B3F8]

013027F7:

db 0F 87 E1 00 00 00

01302804:

jmp dword ptr [eax*4+013028F0]]

dealloc(skill_id_hook)

Skill Injection(500k damage hack) with correct Disable

 

USE WITH THIS: 

  Reveal hidden contents

[enable]
009E905F: // Allow the skill to fetch mobs for the target array
db 90 90

[disable]
009E905F: // 75 ? 83 7C 24 ? 01 75 ? 8B 8F
db 75 2B

doesnt work when youre staying on a rope

 

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